I'm a game audio designer with expertise in creating immersive sound effects, atmospheric ambiance, and UI sound that ignites digital worlds on fire. A master of FMOD, Wwise, Unity, and Unreal Engine, I design, edit, and implement interactive audio that contributes to gameplay and emotional response. I deliver industry-leading SFX, foley, and post-production with focus on clarity, creativity, and player engagement.

Xander Geldof

I'm a game audio designer with expertise in creating immersive sound effects, atmospheric ambiance, and UI sound that ignites digital worlds on fire. A master of FMOD, Wwise, Unity, and Unreal Engine, I design, edit, and implement interactive audio that contributes to gameplay and emotional response. I deliver industry-leading SFX, foley, and post-production with focus on clarity, creativity, and player engagement.

Available to hire

I’m a game audio designer with expertise in creating immersive sound effects, atmospheric ambiance, and UI sound that ignites digital worlds on fire. A master of FMOD, Wwise, Unity, and Unreal Engine, I design, edit, and implement interactive audio that contributes to gameplay and emotional response. I deliver industry-leading SFX, foley, and post-production with focus on clarity, creativity, and player engagement.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Dutch
Fluent
English
Advanced
French
Intermediate

Work Experience

Intern - Technical Sound Designer at MountainWars
January 1, 2025 - Present
Sole technical sound designer responsible for the entire audio pipeline.
Internship - Sole Technical Sound Designer at MountainWars
January 1, 2025 - Present
Sole technical sound designer responsible for the entire audio pipeline.
Bar Staff at De Hopschuur
January 1, 2024 - Present
Bar Staff at De Hopschuur
January 1, 2024 - Present
Warehouse Associate at Solucious
January 1, 2022 - October 13, 2025
Warehouse Worker at Solucious
January 1, 2022 - October 13, 2025
Retail Assistant at Colruyt Bornem
January 1, 2019 - Present

Education

Digital Arts & Entertainment (Game sound Integration) at HOWEST Kortrijk
September 1, 2021 - June 30, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    The Explorer remake

    Refactor and remake for the default Unity game The Explorer. I did this using FMOD for the integration and C# in Unity to call all the events.

    Remake Kung Fu Panda

    Remade the famous bridge scene of Kung Fu Panda using only foley sounds I recorded myself, I also voiced Tai Lung.

    Luna Refactor and Remake

    Refactor and remake for the educational game of Luna. I did this using FMOD for the integration and C# in Unity to call all the events.

    Evil West Remake

    Piece of Evil West gameplay that I where I remade all SFX, everything is done with my own recorded or library sounds.