I’m a game audio designer with expertise in creating immersive sound effects, atmospheric ambiance, and UI sound that ignites digital worlds on fire. A master of FMOD, Wwise, Unity, and Unreal Engine, I design, edit, and implement interactive audio that contributes to gameplay and emotional response. I deliver industry-leading SFX, foley, and post-production with focus on clarity, creativity, and player engagement.
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Industry Experience
Refactor and remake for the default Unity game The Explorer. I did this using FMOD for the integration and C# in Unity to call all the events.
Remade the famous bridge scene of Kung Fu Panda using only foley sounds I recorded myself, I also voiced Tai Lung.
Refactor and remake for the educational game of Luna. I did this using FMOD for the integration and C# in Unity to call all the events.
Student project where I designed all the SFX.
Piece of Evil West gameplay that I where I remade all SFX, everything is done with my own recorded or library sounds.
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