I’m an illustrator and concept artist in constant pursuit of improving my craft in the entertainment and gaming industry. I graduated from a graphic design program and specialize in visual development and pre-production for projects related to animation, video games, comics, and film pre-production. I’m proficient in digital illustration and skilled in freehand drawing and traditional painting techniques. I focus on logos, packaging design and promotional materials, developing visual solutions that communicate the essence of brands. I work with tools like Adobe Illustrator, InDesign, Photoshop and Figma, adapting to each project’s needs with a clean, modern approach. My skills include concept art, character design, prop design, set design, environment design, digital illustration, sketching, storyboarding, comic drawing, UX/UI design and motion graphics.
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