Senior 3D Generalist with over 30 years of experience across animation, television, advertising, and video games. I specialize in technical art, animation pipelines, real-time production, and production leadership from concept through implementation. I’ve built and directed animation and game development pipelines, mentored teams and students, and delivered high-quality assets and productions using DCC tools and real-time engines. My focus is on rapid prototyping, concept validation, and ensuring stable, scalable workflows across production.

Xavi Segura

Senior 3D Generalist with over 30 years of experience across animation, television, advertising, and video games. I specialize in technical art, animation pipelines, real-time production, and production leadership from concept through implementation. I’ve built and directed animation and game development pipelines, mentored teams and students, and delivered high-quality assets and productions using DCC tools and real-time engines. My focus is on rapid prototyping, concept validation, and ensuring stable, scalable workflows across production.

Available to hire

Senior 3D Generalist with over 30 years of experience across animation, television, advertising, and video games. I specialize in technical art, animation pipelines, real-time production, and production leadership from concept through implementation.

I’ve built and directed animation and game development pipelines, mentored teams and students, and delivered high-quality assets and productions using DCC tools and real-time engines. My focus is on rapid prototyping, concept validation, and ensuring stable, scalable workflows across production.

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Language

Spanish; Castilian
Fluent
English
Advanced
French
Beginner
Italian
Beginner
Catalan; Valencian
Fluent

Work Experience

Technical Director at Wildbytes
January 1, 2023 - January 1, 2025
Led technical direction for animation and real-time production work. Oversaw technical pipeline implementation, supervised teams, and ensured production delivery aligned with artistic and performance requirements.
Professor at ACHI EVEM EN TS LCI BARCELONA (as listed)
January 1, 2016 - Present
Led instruction and mentoring for student projects, overseeing production workflows and technical pipeline guidance for animation/game development coursework.
Professor at LCI Barcelona
January 1, 2016 - Present
Taught courses focused on game and animation production. Supervised student projects and supported mentoring and pipeline understanding for production-ready workflows.
Technical Director at Custom Films (as listed)
January 1, 2015 - Present
Technical leadership for animation/game development related production, including pipeline oversight, technical supervision, asset development, and direction of production efforts.
Technical Director at Custom Films
January 1, 2015 - Present
Provided technical direction and pipeline oversight for animation projects, supporting asset development and production supervision while aligning deliverables with project standards.
Shop Designer Webapp (Project) at Proyectos3D
February 1, 2014 - May 1, 2014
Team project; collaboration with Jordi Solà, César Acosta Fonseca, and Josep Ramon Bistuer Sardà.
Prototype Developer at B3DC (as listed)
January 1, 2014 - Present
Developed prototypes to validate workflows and production feasibility, supporting concept validation and rapid iteration in the animation/real-time pipeline context.
Technical Director at B3DC (as listed)
January 1, 2014 - Present
Prototype and production technical direction, supporting pipeline development, technical supervision, and delivery of animation-related content.
Prototype Developer at B3DC
January 1, 2014 - Present
Built prototypes to validate technical approaches and production pipelines, enabling faster evaluation of workflows for animation and real-time deliverables.
Technical Director at B3DC
January 1, 2014 - Present
Developed and maintained technical prototypes and production workflows. Supported real-time and VFX-oriented production tasks with rapid iteration and concept validation.
Technical Director and Animation at Diestro
September 1, 2012 - Present
Dirijo proyectos de animación 3D para publicidad y branding TV, coordino equipos, y superviso la pipeline de producción y entrega de assets y efectos visuales.
Technical Director at DIESTRO (as listed)
January 1, 2012 - Present
Provided technical direction and pipeline oversight for production work, including supervision of animation assets and real-time pipeline considerations.
Technical Director at DIESTRO
January 1, 2012 - Present
Oversaw technical production and pipeline implementation for animation and game development-related work, ensuring assets and rigs met production requirements.
3D Consultant at CUSTOM FX
January 1, 2012 - January 1, 2015
Asesoría y desarrollo de soluciones 3D para proyectos de efectos visuales.
Director de animación at Grupo Intercom
June 1, 2010 - November 1, 2010
Director de animación del Test de animación para la serie Baobab Planet basada en el MMORPG del mismo nombre.
3D Designer at GameboXD
April 1, 2010 - January 1, 2014
Art and animation for the independent game development studio.
Diseñador 3D at GameboXD
April 1, 2010 - January 1, 2014
Arte y animación de la desarrolladora independiente, encargándose del arte y la animación de los juegos.
3D Artist at GAMEBOXD (as listed)
January 1, 2010 - January 1, 2014
Produced 3D assets and contributed to animation/FX pipelines for production needs across projects.
Technical Director at GAMEBOXD (as listed)
January 1, 2010 - January 1, 2014
Technical supervision and leadership for animation/game-related productions, including pipeline oversight and direction for team delivery.
3D Artist at GAMEBOXD
January 1, 2010 - January 1, 2014
Created 3D assets and supported animation production tasks in a production pipeline environment, contributing to TV branding, advertising, and animation deliverables.
Technical Director at GAMEBOXD
January 1, 2010 - January 1, 2014
Directed technical pipeline and supported production through mentorship of instructors and student teams. Focused on delivering animation/game assets and guiding real-time production processes.
Coordinador Carrera Videojuegos at FX Animation Barcelona 3D School
October 1, 2009 - January 1, 2013
Preparar ejercicios basados en investigación de nuevas técnicas, docencia y coordinación del equipo docente.
Coordinador de Videojuegos at FX-Animation
February 1, 2009 - January 1, 2013
Preparación de demostraciones de juegos, diseño, modelado, animación y coordinación del departamento.
Academic Coordinator at ACHI EVEM EN TS (as listed)
January 1, 2009 - January 1, 2013
Coordinated academic activities and supervised student projects, including mentorship, technical pipeline oversight, and direction of video game and animation development efforts.
FX Animation (as listed) at ACHI EVEM EN TS LCI BARCELONA (as listed)
January 1, 2009 - January 1, 2013
Worked on FX animation production and supported animation pipeline execution during the academic/student-project context.
Academic Coordinator at ACHIEVEMENTS (company listing not provided)
January 1, 2009 - January 1, 2013
Coordinated academic production and supported instruction for student video game and animation projects, including technical oversight and mentoring.
FX Animation (role not fully specified) at ACHIEVEMENTS (company listing not provided)
January 1, 2009 - January 1, 2013
Contributed to FX animation work during the academic/production period while supporting pipeline and production supervision activities.
Supervisor de animación at BKN New Media
December 1, 2007 - June 1, 2009
Supervisor de animación en las series Stone Age y Pocket Penguins.
Animator, Compositor, and Technical director at Tomavistas S.L.
July 1, 2007 - March 1, 2009
Trabajando en una serie al estilo Toon Boom, como Animator, Compositor y Director Técnico; colaboración con equipo internacional.
Director de animación at Andorra TV
July 1, 2007 - September 1, 2010
Producción de los contenedores del programa Piolet para el público infantil.
Supervisor de Animación at BKN
January 1, 2007 - January 1, 2009
Final animation review, coordination of animators, and collaboration with compositing; global production analysis.
Head of 3D Animation at DOcon Films Productions
January 1, 2005 - June 1, 2007
Liderazgo del departamento 3D para varios cortos y TV specials; gestión de equipos y proyectos.
Head of 3D Animation at DOcon Films Productions
June 1, 2004 - July 1, 2005
Head of 3D Animation for 'Els Lacets' production; Senior 3D Animator.
3D Animator and Technical Chief at DOcon Films Production
February 1, 2003 - June 1, 2003
3D Animator and Technical Chief for 'Equipo Actimel' TV specials.
Lead of 3D Animation at DOcon Films Productions
July 1, 2001 - June 1, 2003
Led the 3D animation department for 'Kumba Park' and 'Scruff' productions.
Compositing Chief at DOcon Films Productions
July 1, 1995 - June 1, 2001
Responsable del department de compositing en múltiples proyectos.
Camera Truck Operator at DOcon Films Productions
June 1, 1993 - June 1, 1995
Camera truck operator; involved in camera-related and production tasks.
Ink & Paint Worker at DOcon Films Productions
February 1, 1992 - June 1, 1993
Ink & Paint Department contributor.
Ink & Paint Lead / Animation Lead (as listed)
January 1, 1992 - December 31, 1992
Early-career animation leadership responsibilities including ink & paint and animation team support.
Head of Animation / Animation Supervisor / Technical Director / Game Development & Teaching (as listed) at do con Films; Andorra TV; Tomavistas; Grupo Intercom (as listed)
January 1, 1992 - January 1, 2012
Led animation department functions including animation supervision, technical direction, and game development & teaching. Managed teams (as indicated by 'In K & Paint' and animation leadership roles), oversaw animation production workflows, and supported long-term delivery across media projects from the early 1990s through the early 2010s.
Lead Animator at Inked & Paint
January 1, 1992 - January 1, 2012
Created and directed animation output as part of team production and supported technical animation workflows during the earlier part of career.
Head of Animation / Animation Supervisor / Technical Director / Game Dev Animation & Teaching (consolidated) at Inked & Paint / BKN / Andorra TV / Tomavistas / Grupo Intercom
January 1, 1992 - January 1, 2012
Held senior leadership responsibilities across animation direction, animation supervision, technical direction, and teaching/game development animation work. Managed animation teams, supervised technical delivery, and supported production and mentoring across multiple media projects.
Grafista at Televisió de Vallirana
September 1, 1989 - January 1, 1992
Graphic artist / designer for TV station.

Education

Associate's degree at Escola Industrial
January 1, 1991 - January 1, 1992
Associate's degree at Escola Industrial
January 1, 1991 - January 1, 1992

Qualifications

Autodesk Certified Associate 3DS Max
January 11, 2030 - December 9, 2025
Autodesk Certified Associate 3DS Max
January 11, 2030 - December 10, 2025
Autodesk Certified Professional 3ds Max
January 11, 2030 - July 29, 2026
Autodesk Certified Instructor Maya
January 11, 2030 - July 29, 2026
Autodesk Certified Professional 3ds Max
January 1, 0001 - July 29, 2026
Autodesk Certified Instructor Maya
January 1, 0001 - July 29, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services, Computers & Electronics