Hi, I’m Leon Li, a 3D generalist and VFX artist based in Markham, Canada. I design and render 3D scenes, cinematics, and visual effects using Unreal Engine, Blender, Maya, and a wide range of industry tools. I enjoy shaping immersive visuals and collaborating with teams to bring ambitious ideas to life. Hi, I’m actively adopting AI-driven workflows (ComfyUI, Stable Diffusion, Kling, NanoBanana) to accelerate production, build custom pipelines, and push the boundaries of texture and look development. I recently completed the Visual Effects postgraduate program at George Brown Polytechnic and continue to grow my craft in Canada and beyond.

Hi, I’m Leon Li, a 3D generalist and VFX artist based in Markham, Canada. I design and render 3D scenes, cinematics, and visual effects using Unreal Engine, Blender, Maya, and a wide range of industry tools. I enjoy shaping immersive visuals and collaborating with teams to bring ambitious ideas to life. Hi, I’m actively adopting AI-driven workflows (ComfyUI, Stable Diffusion, Kling, NanoBanana) to accelerate production, build custom pipelines, and push the boundaries of texture and look development. I recently completed the Visual Effects postgraduate program at George Brown Polytechnic and continue to grow my craft in Canada and beyond.

Available to hire

Hi, I’m Leon Li, a 3D generalist and VFX artist based in Markham, Canada. I design and render 3D scenes, cinematics, and visual effects using Unreal Engine, Blender, Maya, and a wide range of industry tools. I enjoy shaping immersive visuals and collaborating with teams to bring ambitious ideas to life.
Hi, I’m actively adopting AI-driven workflows (ComfyUI, Stable Diffusion, Kling, NanoBanana) to accelerate production, build custom pipelines, and push the boundaries of texture and look development. I recently completed the Visual Effects postgraduate program at George Brown Polytechnic and continue to grow my craft in Canada and beyond.

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Language

English
Fluent

Work Experience

Tutor (Remote) at Self-Employed / Tutor
January 1, 2025 - Present
Responsible for answering questions from UE5 VFX tutorial students and helping them solve difficulties encountered in their learning.
Tutor (Remote) at Self-Employed
January 1, 2025 - Present
Answered questions for UE5 VFX tutorial students and assisted with key concepts, helping learners overcome difficulties.
Freelance Visual Effects Artist / AI Artist at Self-Employed / Freelance
January 1, 2023 - December 31, 2024
Integrated AI-driven workflows into production using ComfyUI with open-source models (e.g., LTX 2.3) and closed-source models (e.g., Kling, NanoBanana). Built custom pipelines for scriptwriting, shot planning, and final video generation; created layouts and scene structures in 3D software; accelerated PBR texture generation and look development with AI tools. Delivered full AI-assisted video production pipelines and hybrid 3D+AI workflows; mentored UE5 VFX students and contributed exhibition content.
Freelance 3D Artist / AI Workflow Specialist at Self-Employed / Freelance
January 1, 2023 - December 31, 2024
Provided independent motion graphics, 3D visuals, and AI-assisted video production; collaborated on projects; delivered storyboards and shot planning; built scenes and animations.
3D Environment Artist / 3D Generalist (hybrid) at MOTSE Studio
January 1, 2020 - December 31, 2022
Participated in the pre-creation of motion projects and adjusted visual styles according to project needs. Completed creative video plans and storyboards independently or collaboratively. Independently or collaboratively completed motion-design graphic films and other animations. Created scenes, cutscenes and shots rendering according to project requirements with high quality. Built scenes and cinematics in Unreal Engine 4/5 and worked with real-time rendering pipelines; familiar with UE5 real-time rendering process; skillfully applied UE5 VFX. Monitored the artistic styles of scene, rhythm, colour, composition of the videos.
3D Generalist / AIGC Artist at MOTSE Studio
January 1, 2020 - June 30, 2022
Participated in pre-creation of motion projects, adjusted visual styles; completed creative video plans and storyboards; produced motion-design films; created scenes, cutscenes and shots; built cinematics in Unreal Engine 4/5; monitored scene rhythm, color, and composition.

Education

Postgraduate Visual Effects at George Brown Polytechnic
September 1, 2024 - August 31, 2025
Bachelor of Management (Tourism Management) at Zhuhai College of Science and Technology
January 1, 2015 - December 31, 2019

Qualifications

Best Visual Realization, The 38th China Film Golden Rooster Awards
January 1, 2025 - June 11, 2026
Top 5 Finalist, Ubisoft Toronto NEXT 2026 VFX
January 1, 2026 - June 11, 2026
Excellence Award, World Metaverse Design Contest (GGAC)
September 29, 2024 - June 11, 2026
Gold Award Fellowship, Momentor Fifth course class
January 21, 2021 - June 11, 2026

Industry Experience

Media & Entertainment, Software & Internet, Education