Available to hire
Hi, I’m Leon Li, a 3D generalist and VFX artist based in Markham, Canada. I design and render 3D scenes, cinematics, and visual effects using Unreal Engine, Blender, Maya, and a wide range of industry tools. I enjoy shaping immersive visuals and collaborating with teams to bring ambitious ideas to life.
Hi, I’m actively adopting AI-driven workflows (ComfyUI, Stable Diffusion, Kling, NanoBanana) to accelerate production, build custom pipelines, and push the boundaries of texture and look development. I recently completed the Visual Effects postgraduate program at George Brown Polytechnic and continue to grow my craft in Canada and beyond.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
3D Generalist / AIGC Artist at MOTSE Studio
January 1, 2020 - June 30, 2022Participated in pre-creation of motion projects, adjusted visual styles; completed creative video plans and storyboards; produced motion-design films; created scenes, cutscenes and shots; built cinematics in Unreal Engine 4/5; monitored scene rhythm, color, and composition.
Freelance 3D Artist / AI Workflow Specialist at Self-Employed / Freelance
January 1, 2023 - December 31, 2024Provided independent motion graphics, 3D visuals, and AI-assisted video production; collaborated on projects; delivered storyboards and shot planning; built scenes and animations.
Tutor (Remote) at Self-Employed
January 1, 2025 - PresentAnswered questions for UE5 VFX tutorial students and assisted with key concepts, helping learners overcome difficulties.
3D Environment Artist / 3D Generalist (hybrid) at MOTSE Studio
January 1, 2020 - December 31, 2022Participated in the pre-creation of motion projects and adjusted visual styles according to project needs. Completed creative video plans and storyboards independently or collaboratively. Independently or collaboratively completed motion-design graphic films and other animations. Created scenes, cutscenes and shots rendering according to project requirements with high quality. Built scenes and cinematics in Unreal Engine 4/5 and worked with real-time rendering pipelines; familiar with UE5 real-time rendering process; skillfully applied UE5 VFX. Monitored the artistic styles of scene, rhythm, colour, composition of the videos.
Freelance Visual Effects Artist / AI Artist at Self-Employed / Freelance
January 1, 2023 - December 31, 2024Integrated AI-driven workflows into production using ComfyUI with open-source models (e.g., LTX 2.3) and closed-source models (e.g., Kling, NanoBanana). Built custom pipelines for scriptwriting, shot planning, and final video generation; created layouts and scene structures in 3D software; accelerated PBR texture generation and look development with AI tools. Delivered full AI-assisted video production pipelines and hybrid 3D+AI workflows; mentored UE5 VFX students and contributed exhibition content.
Tutor (Remote) at Self-Employed / Tutor
January 1, 2025 - PresentResponsible for answering questions from UE5 VFX tutorial students and helping them solve difficulties encountered in their learning.
Education
Postgraduate Visual Effects at George Brown Polytechnic
September 1, 2024 - August 31, 2025Bachelor of Management (Tourism Management) at Zhuhai College of Science and Technology
January 1, 2015 - December 31, 2019Qualifications
Best Visual Realization, The 38th China Film Golden Rooster Awards
January 1, 2025 - June 11, 2026Top 5 Finalist, Ubisoft Toronto NEXT 2026 VFX
January 1, 2026 - June 11, 2026Excellence Award, World Metaverse Design Contest (GGAC)
September 29, 2024 - June 11, 2026Gold Award Fellowship, Momentor Fifth course class
January 21, 2021 - June 11, 2026Industry Experience
Media & Entertainment, Software & Internet, Education
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