GL

Gino Louis Gusi

Available to hire

I’m an IT professional and game developer focused on delivering reliable products end-to-end—from planning and execution to QA readiness and launch.

About

I’m an IT professional and game developer focused on delivering reliable products end-to-end—from planning and execution to QA readiness and launch. I’ve managed pipelines and release processes for mobile games, including building application bundles and overseeing the path to official store deployment while coordinating internal testing so releases stay on schedule.

I also engineer gameplay and technical systems using Unity (C#) and Unreal Engine, optimize 3D assets and environments for mobile performance, and build mobile-first UI flows that support complex narrative experiences. My background combines developer-to-tester SDLC insight with deep debugging and root-cause analysis, plus strong QA and compliance discipline, so I can troubleshoot engine constraints and scripting logic issues before they become launch blockers.

  • 3 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Software & Internet
  • Education
  • Computers & Electronics

Work experience

Provisional Quality Assurance Technician (Intern)Jan 2026 – Present · 11 mos

Executed rigorous functional, compliance, and compatibility testing to support stable and flaw-free game launches across major platforms. Embedded with external development teams to conduct defect triage and align QA cycles with production milestones. Contributed detailed bug documentation and ensured quality readiness for multi-platform release schedules.

Project Manager / Full Stack SDLC Oversight · City of Faith & Game ProjectsJan 2023 – Jan 2026 · 3 yrs 1 mo

Directed end-to-end development of B2B and B2C e-commerce systems, coordinating cross-functional teams across React, Laravel, and mobile to ensure feature stability and CI/CD integrity. Led QA and documentation workflows, orchestrating bug-triage and logic validation standards to maintain high availability and system performance under delivery pressure. Identified and removed technical blockers across the stack while meeting aggressive project deadlines without sacrificing delivery integrity. Enforced industry-standard QA and documentation practices across frontend, backend, and mobile to help maintain professional-grade system stability and code quality.

Ad Hoc Project Manager & Developer (Mobile Game Launch) / Game DevelopmentJan 2023 – Present · 3 yrs 11 mos

Managed the build pipeline and application bundle (.aab) submission workflow to officially launch a mobile game on Google Play, successfully bypassing the required internal testing phases through effective coordination and readiness management. Directed client coordination, project requirements, and end-to-end team workflows for a mobile-based technical project. Engineered core mechanics and behaviors using Unity (C#) and Unreal Engine, while optimizing 3D assets and environments for high performance on mobile hardware. Built mobile-focused UI/UX flows and integrated complex narrative elements. Applied full developer-to-tester SDLC understanding, predicting common logic failure points (e.g., singleton persistence and race conditions) prior to build completion, and performed root-cause analysis for script logic and engine constraint failures.

Education

Bachelor of Science in Information Technology · Polytechnic University of the Philippines - Taguig Branch2016 – 2022
Senior High School · Signal Village National High School - Taguig2030 – 2026

Certifications and awards· 8

Google IT Support Professional Certificate2026
Google Technical Support Fundamentals2026
The Bits and Bytes of Computer Networking2026
Google Operating Systems and You: Becoming a Power User2026

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