Hi, I'm Xinhao Zhou, I’m a 3D Character Artist and CG Artist with experience across games, film/VFX, and real-time production. My work focuses on character modeling, digital clothing, texturing, and look development using Maya, ZBrush, Marvelous Designer, Substance Painter, and Unreal Engine. I have experience creating production-ready character assets and costumes from concept through final integration, with a strong focus on quality, topology, and realistic materials. Here is my portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Thank you!

XINHAO ZHOU

Hi, I'm Xinhao Zhou, I’m a 3D Character Artist and CG Artist with experience across games, film/VFX, and real-time production. My work focuses on character modeling, digital clothing, texturing, and look development using Maya, ZBrush, Marvelous Designer, Substance Painter, and Unreal Engine. I have experience creating production-ready character assets and costumes from concept through final integration, with a strong focus on quality, topology, and realistic materials. Here is my portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Thank you!

Available to hire

Hi, I’m Xinhao Zhou, I’m a 3D Character Artist and CG Artist with experience across games, film/VFX, and real-time production. My work focuses on character modeling, digital clothing, texturing, and look development using Maya, ZBrush, Marvelous Designer, Substance Painter, and Unreal Engine. I have experience creating production-ready character assets and costumes from concept through final integration, with a strong focus on quality, topology, and realistic materials. Here is my portfolio:
Website not available. Sign in: https://www.twine.net/signup
Thank you!

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Work Experience

3D Character Artist & Art Director at DAEDALIA, INC
August 1, 2025 - Present
3D Character Artist at DREAMWORLD REALITIES, INC
August 1, 2025 - Present
Led art direction and created AAA-quality real-time characters, establishing pipelines and visual standards for an AI companion product. Collaborated cross-functionally to deliver character systems that enhance storytelling and user engagement.
CG Generalist & Character Artist at Ingenuity Studio, LLC
June 1, 2023 - September 1, 2024
Created human and creature modeling for movies and TV series. Produced texture and test lookdev in Houdini. Built blendshapes and cleaned up scan modeling for character assets.
Technical Artist Intern at Tencent Co., Ltd.
September 1, 2021 - January 1, 2022
Created shaders and Blueprints using Unreal Engine for various projects. Designed and produced FX using the Niagara system.
3D Character Artist at Netease Network Co., Ltd.
May 1, 2021 - August 1, 2021
Created 3D characters and weapons for game projects. Textured assets and performed rendering using Unity3D for production-ready deliverables.
3D Character Artist Intern
September 1, 2020 - May 1, 2023

Education

MFA Computer Arts at School of Visual Arts Dongseo University
September 1, 2020 - May 1, 2023
BFA Visual Communication and Design at Zhongnan University of Economics and Law
September 1, 2016 - May 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services