I'm Alyssa Walker, a detail-oriented game designer with a passion for crafting immersive worlds, creative storylines, and solid scripting. I've developed and tested games in C++, C#, and Python. I'm proficient in sound engineering with 3+ years in a home studio, and I strive to create colorful, fresh ideas while capturing emotion and desire from players to craft immersive experiences with a unique style.

Alyssa Walker

I'm Alyssa Walker, a detail-oriented game designer with a passion for crafting immersive worlds, creative storylines, and solid scripting. I've developed and tested games in C++, C#, and Python. I'm proficient in sound engineering with 3+ years in a home studio, and I strive to create colorful, fresh ideas while capturing emotion and desire from players to craft immersive experiences with a unique style.

Available to hire

I’m Alyssa Walker, a detail-oriented game designer with a passion for crafting immersive worlds, creative storylines, and solid scripting. I’ve developed and tested games in C++, C#, and Python. I’m proficient in sound engineering with 3+ years in a home studio, and I strive to create colorful, fresh ideas while capturing emotion and desire from players to craft immersive experiences with a unique style.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Game Tester at Antediluvian Interactive
January 1, 2025 - Present
Conducted thorough game testing and provided actionable feedback to drive development and progression. Collected and shared insights with peers to validate cooperative features and enhance overall gameplay experience.
Lead Audio Designer/Game Designer at Dwindle – Rabid Troll Studio Internship
June 1, 2024 - Present
Developed new sound effects and ambient music, reworking existing assets to align with updated game design. Crafted detailed character sheets with backstories and interconnections to deepen narrative. Met project deadlines and assigned tasks to team members to maintain workflow. Wrote a design document for the achievement system, including criteria, rewards, UI display, and progression integration. Led a small sound design team and gained proficiency in a new audio system to produce high-quality soundscapes.
Lead Audio Designer at Byte Hack - University of Colorado Colorado Springs
August 1, 2023 - May 1, 2024
Designed and produced sound effects and music, with ongoing adjustments to align with evolving game design. Collaborated with an external team to incorporate innovative ideas. Served as Sound Design Lead, ensuring team alignment and a shared vision. Established clear tasks and timelines to manage deadlines and milestones.
Lead Audio Designer and Programmer at Cat - Coction - University of Colorado Colorado Springs
January 1, 2023 - May 1, 2023
Created and led the audio design and programming functionalities in the game. Produced all audio including background music and sound effects for the player and UI. Programmed audio integration, player movements, and inventory logic.
Channel Support Representative at Comcast, Team Affinity
November 1, 2019 - January 1, 2023
Provided staff support across the West Division, assisting with inbound sales, loyalty, indirect and direct sales, and account questions. Supported services including cable, internet, home phone, and home security. Promoted to the Affinity Team to handle escalated tickets when resolution was not found through standard channels.

Education

Bachelor of Innovation: Game Design & Development at University of Colorado Colorado Springs
January 11, 2030 - December 1, 2024
Associate of General Studies at Pikes Peak State College
January 11, 2030 - December 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services