WONG TENG ZHONG
I’m a real-time 3D environment and hard-surface artist with over 1.5 years of professional production experience, focused on turning complex models into clean, production-ready assets for large Unity projects.
About
I’m a real-time 3D environment and hard-surface artist with over 1.5 years of professional production experience, focused on turning complex models into clean, production-ready assets for large Unity projects. I specialize in high-to-low poly workflows, clean topology, UV unwrapping, baking, PBR texturing, and full asset integration (materials, lighting, LODs, and hierarchy) to ensure assets look consistent and perform well in real-time engines.
- 1 year's experience
- Joined October 2026
Skills· 13
Languages
- ChineseAdvanced
- EnglishAdvanced
- MalayIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Computers & Electronics
More experts in Kuala Lumpur, Malaysia
Work experience
Created and assembled production-ready real-time 3D environments and technical assets for large-scale Unity projects. Processed complex source models through mesh cleanup, topology correction, UV and material organization, hierarchy restructuring, and asset optimization. Configured materials, lighting, shaders, and scene content for clear, visually consistent real-time presentations; optimized meshes, textures, materials, LODs, and object hierarchies to meet performance requirements. Imported, integrated, and troubleshot 3D datasets in Unity, resolving issues involving normals, materials, lighting, scaling, and rendering.
Created and assembled production-ready real-time 3D environments and technical assets for large-scale Unity projects. Processed complex source models through mesh cleanup, topology correction, UV and material organization, hierarchy restructuring, and asset optimization. Configured materials, lighting, shaders, and scene content for clear and visually consistent real-time presentations. Optimized meshes, textures, materials, LODs, and object hierarchies to meet real-time performance requirements. Imported, integrated, and troubleshot 3D assets in Unity, resolving issues involving normals, materials, lighting, scale, and rendering. Worked from project requirements, incorporated feedback, and delivered organized, production-scheduled assets.
Education
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