I am a 3D generalist and motion designer with more than 23 years of experience creating engaging digital content across videogames, government e-learning, broadcast, product visualization, and commercial media. My expertise includes 3D modeling, texturing, rigging, animation, rendering, compositing, video editing, and real-time asset creation.

Craig Alexander

I am a 3D generalist and motion designer with more than 23 years of experience creating engaging digital content across videogames, government e-learning, broadcast, product visualization, and commercial media. My expertise includes 3D modeling, texturing, rigging, animation, rendering, compositing, video editing, and real-time asset creation.

Available to hire

I am a 3D generalist and motion designer with more than 23 years of experience creating engaging digital content across videogames, government e-learning, broadcast, product visualization, and commercial media. My expertise includes 3D modeling, texturing, rigging, animation, rendering, compositing, video editing, and real-time asset creation.

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Work Experience

Motion Designer / Editor at Cox Communications
October 1, 2023 - September 1, 2025
Created motion graphics for Cox brand content across mobile, social media, stadium graphics, and in-store digital displays. Adapted output for multiple versions and aspect ratios, and managed multiple projects by combining music, voiceover, and motion graphics based on storyboards.
Motion Designer/Editor at Cox Communications
October 1, 2023 - September 30, 2025
Key member of internal motion graphics group that created graphics for Cox brands mobile, social media, stadium graphics, and in-store digital displays. Output content to various versions and aspect ratios.
Senior Designer at Warner Bros. Discovery (formerly Scripps Networks)
September 1, 2011 - December 1, 2022
Created 2D, 3D, and motion graphics for HGTV, DIY, Food Network, Cooking Channel, Travel Channel, Science Channel, and Magnolia. Designed show packages and in-show animations in collaboration with production houses and network programming teams. Researched tools and rendering solutions, evaluated and hired designers, scheduled projects, and delivered work against aggressive deadlines and budgets.
Senior Designer at Warner Bros. Discovery
September 1, 2011 - December 31, 2022
Key member of internal motion graphics group that created graphics for networks including HGTV, DIY, Food Network, Cooking Channel, Travel Channel, Science Channel, and Magnolia. Created digital content for broadcast combining 2D, 3D, and motion graphics.
Senior 3D Graphics Specialist at USGI
November 1, 2009 - July 31, 2010
Created photoreal and non-photoreal stills and animations for provider of consulting, training, risk management, and logistical support to industry and government clients around the world. Worked with a design team to create marketing solutions, storyboarding, and branding.
Animator at Echota Technologies
February 1, 2008 - November 30, 2009
Performed modeling/texturing/lighting high resolution environments and equipment for e-learning service providing content planning, development, and deployment services to the DOE, DOD, commercial nuclear facilities, and private sectors.
Owner / Freelancer at Black Cabin Studios, LLC
January 1, 2005 - Present
Execute creative projects for clients across broadcast, government, product visualization, and fast food. Create high- and low-polygon 3D models, read blueprints and design documents, develop animations and storyboards, produce renderings, edit and composite video, and create and rig real-time assets in Unity. Clients have included Taco Bell, Rubbermaid, Hunter Fans, Rexroth, Arby’s, Briggs & Stratton, Vanguard, TurboChef, Viking, and Ernst & Young.
Owner/Freelancer at Black Cabin Studios, LLC
January 1, 2005 - Present
Execute a range of projects for clients from various industries including broadcast, government, product visualization, and fast food. Model high polygon or efficient low polygon meshes, read blueprints and design documents, animations, storyboards, renderings, video editing/compositing, real time asset creation and rigging in Unity. Clients include: Taco Bell, Rubbermaid, Hunter Fans, Rexroth, Arby’s, Briggs and Stratton, Vanguard, Turbo Chef, Viking, Ernst & Young.
Lead Artist at FarSight Studios
February 1, 2000 - February 28, 2007
Executed concept art, GUI design, font creation/layout, managing/scheduling/hiring, directing outsourcers, and software evaluation for independent third-party game developer for next gen videogame platforms.

Education

Master of Arts (M.A.) at Academy of Art University
January 1, 2022 - February 27, 2026
Bachelor of Fine Arts (B.F.A) at Savannah College of Art and Design
January 1, 2000 - January 1, 2004
Master of Arts in Animation and Visual Effects at Academy of Art University
January 11, 2030 - August 26, 2026
Bachelor of Fine Arts in Computer Art and Animation at Savannah College of Art and Design
January 11, 2030 - August 26, 2026

Qualifications

DOD Secret Clearance
January 11, 2030 - August 26, 2026

Industry Experience

Media & Entertainment, Government, Education, Gaming, Consumer Goods, Manufacturing, Retail, Professional Services, Telecommunications