I am a 3D artist that mostly focuses on rigging and animation and loves the challenge it brings. I've worked on simple projects as well as more bigger an ambitious ones. If you are interested in knowing more you can take a look at my work or visit my portfolio site. _Website not available. Sign in: https://www.twine.net/signup_

Yadiel Martínez

I am a 3D artist that mostly focuses on rigging and animation and loves the challenge it brings. I've worked on simple projects as well as more bigger an ambitious ones. If you are interested in knowing more you can take a look at my work or visit my portfolio site. _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a 3D artist that mostly focuses on rigging and animation and loves the challenge it brings. I’ve worked on simple projects as well as more bigger an ambitious ones. If you are interested in knowing more you can take a look at my work or visit my portfolio site.
Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Animator at Atlantic University
July 1, 2024 - Present
Worked on motion capture lip sync animation fixes and 3D character rigging. Gained experience in animation and character rigging techniques.
3D Character Rigging at LYNx Studios (Group project)
April 30, 2024 - Present
Focused on character rigging using blend shape facial rigs, ribbon and blend shape based rigging, prop rigging, 2D facial rigs on 3D rigs, camera and character animation. Managed projects and tasks, and assisted in rigging with plugins and from scratch.
3D Rigger, Animator and Producer at Capstone Project
August 14, 2024 - May 16, 2025
Led character rigging with plugins and from scratch, project management, task assignment, various rigging techniques, and 3D character animation.
Illustrator and Animator at NJ Creatonix
August 17, 2022 - Present
Designed characters, made illustrations of them in various places around the globe and also worked on short animations and animatics.

Education

Bachelor's Degree in Science of Digital Animation at Atlantic University - Guaynabo, P.R.
August 13, 2021 - May 16, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Professional Services, Software & Internet, Other
    paper Pile of Bones


    For this project I played a lot of roles. I was primarily the producer, managing timelines, assigning tasks, writing progress reports for our professors and overall making sure everybody knew what to do and when. Additionally, I was the lead and only rigger making rigs for characters and props using plug-ins like Advanced Skeleton or sometimes I had to make some of them from scratch, I also experimented with 2D facial expressions on the fairy 3D rig. Last but not least, I was responsible of animating one of the mid to final scenes. I did work in other areas but these were my main 3 roles. Everything was completed in a time span of 6 months and it was a wonderful experience working with my team and director.

    paper Rigging Demo Reel


    Here is a showcase of some of the rigs I made for my capstone in Maya. It was a big project considering I was the only rigger in the team.

    uniE621 Plasma Canon
    For this one I had to make something made out of at least 3 different objects. I went with the plasma canon designs I've seen and made it out of stuff i felt you could fine around in an abandoned city. To spice it up I made the cartridges be different slime looking fuel. 3d modeling blender rendering
    uniE621 Friend Cake
    The instructions were to make food with 5 different flavors or main ingredients in Blender. I went with a layered cake with each layer being based on my friends' favorite flavors. 3DRendering 3D blender 3DModeling
    paper Train Scene


    For this project my friend needed a 3D animation of a train entering a tunnel. I was given the train design, background with the tunnel and the animatic of that section. I took everything to Blender, modeled it, used the same illustrations for texturing and animated it, then I took the sequence to DaVinci Resolve and masked and composited everything together.