I am a 3D artist that mostly focuses on rigging and animation and loves the challenge it brings. I’ve worked on simple projects as well as more bigger an ambitious ones. If you are interested in knowing more you can take a look at my work or visit my portfolio site.
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For this project I played a lot of roles. I was primarily the producer, managing timelines, assigning tasks, writing progress reports for our professors and overall making sure everybody knew what to do and when. Additionally, I was the lead and only rigger making rigs for characters and props using plug-ins like Advanced Skeleton or sometimes I had to make some of them from scratch, I also experimented with 2D facial expressions on the fairy 3D rig. Last but not least, I was responsible of animating one of the mid to final scenes. I did work in other areas but these were my main 3 roles. Everything was completed in a time span of 6 months and it was a wonderful experience working with my team and director.
Here is my animation demo reel showcasing a couple of projects I’ve done recently.
Here is a showcase of some of the rigs I made for my capstone in Maya. It was a big project considering I was the only rigger in the team.
For this project my friend needed a 3D animation of a train entering a tunnel. I was given the train design, background with the tunnel and the animatic of that section. I took everything to Blender, modeled it, used the same illustrations for texturing and animated it, then I took the sequence to DaVinci Resolve and masked and composited everything together.
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