Pile of Bones

Yadiel Martínez
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  • Project creator


For this project I played a lot of roles. I was primarily the producer, managing timelines, assigning tasks, writing progress reports for our professors and overall making sure everybody knew what to do and when. Additionally, I was the lead and only rigger making rigs for characters and props using plug-ins like Advanced Skeleton or sometimes I had to make some of them from scratch, I also experimented with 2D facial expressions on the fairy 3D rig. Last but not least, I was responsible of animating one of the mid to final scenes. I did work in other areas but these were my main 3 roles. Everything was completed in a time span of 6 months and it was a wonderful experience working with my team and director.