Yamah Yusufi
About
- 5 years' experience
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience
Created character models, environment assets, and props in a stylized game art style based on provided concept art. Worked closely with the art director to model, sculpt, and texture assets using Autodesk Maya/Blender and Substance Painter, then integrated them into Unity. Assembled and built animations for environment and prop assets. Developed and used stylized shaders and Unity shader workflows to achieve aesthetic targets for both characters and environments.
Produced environments, character assets, props, and lighting for multiple mobile and game titles in Unreal Engine 4/5 and Unity as needed, following each game’s art style. Modeled, sculpted, and textured assets using Autodesk Maya, ZBrush, and Substance Painter. Lit immersive interior and exterior scenes to maintain visual consistency, created and integrated real-time shaders into pipelines, and assembled character/prop animations with supporting VFX. Assisted with VFX pipeline assets using Unreal Engine 5’s Niagara system.
Created 2D environment assets for the game “Citizens of Earth” aligned with the project’s visual aesthetic. Collaborated with the art director to produce environmental props including foliage and plants. Converted rough outline sketches into finalized game-ready assets and helped translate reference concepts into polished, finished visuals used in production.
Education
Hire Yamah Yusufi today
Post a job and invite Yamah, or contact them directly. No hidden commission.





