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Work experience

Character Artist & Environment Artist · Ambedo StudiosApr 2024 – Sep 2026 · 2 yrs 6 mos

Created character models, environment assets, and props in a stylized game art style based on provided concept art. Worked closely with the art director to model, sculpt, and texture assets using Autodesk Maya/Blender and Substance Painter, then integrated them into Unity. Assembled and built animations for environment and prop assets. Developed and used stylized shaders and Unity shader workflows to achieve aesthetic targets for both characters and environments.

3D Artist · IGG CanadaFeb 2021 – Mar 2023 · 2 yrs 2 mos

Produced environments, character assets, props, and lighting for multiple mobile and game titles in Unreal Engine 4/5 and Unity as needed, following each game’s art style. Modeled, sculpted, and textured assets using Autodesk Maya, ZBrush, and Substance Painter. Lit immersive interior and exterior scenes to maintain visual consistency, created and integrated real-time shaders into pipelines, and assembled character/prop animations with supporting VFX. Assisted with VFX pipeline assets using Unreal Engine 5’s Niagara system.

2D Artist · Eden IndustriesJan 2014 – Dec 2014 · 1 yr

Created 2D environment assets for the game “Citizens of Earth” aligned with the project’s visual aesthetic. Collaborated with the art director to produce environmental props including foliage and plants. Converted rough outline sketches into finalized game-ready assets and helped translate reference concepts into polished, finished visuals used in production.

Education

Diploma in 3D Modeling and Animation · Visual College of Art and Design2018 – 2020
Certificate in Digital Animation · BCIT2011 – 2012
Diploma in 3D Modeling and Animation · Visual College of Art and Design2018 – 2020
Certificate in Digital Animation · BCIT2011 – 2012

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