Yamiset Trujillo
About
- 3 years' experience
- Joined March 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Authored and maintained the outsourcing art workflow between leads, production, and external artists; created and maintained character art style guide documentation detailing sculp- tin g, modeling, UVing, and texturing directions for internal and external artists; reviewed outsourced art assets and provided artistic and technical feedback at all stages; assisted in concept art and asset breakdowns for external artists; researched and implemented new AI tools, techniques, and workflows to improve quality and efficiency.
Modeled and textured environment assets, prop assets, and modular kits for use in UE4, UE5, and Roblox Studio; optimized assets for memory and performance limits across platforms; modified existing assets and shaders to create highly detailed levels; cleaned up raw 3D scans and sculpted, modeled, and textured assets from start to finish; performed final polish passes on outsourced stylized assets and reviewed external character/environment assets to provide feedback.
Modeling, texturing, and material creation of 3D aircraft assets for realistic VR training modules in Unity; collaborated with designers to ensure asset accuracy and supported implementation; participated in art reviews with Art Leads, designers, and artists to improve visual cohesion and asset quality.
Education
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