As Project Manager at Playtech Studios (playtechstudios.com), I led the development of 10+ casino and casual games from concept to launch, collaborating with multidisciplinary teams of developers, artists, and designers. I oversaw project planning, sprint cycles, and cross-team coordination using Agile/Scrum methodologies to ensure timely, high-quality delivery. Partnering closely with internal and external stakeholders, I helped shape game concepts, technical architecture, and production pipelines that aligned with Playtech’s creative vision and regulatory standards. My role emphasized performance optimization, efficient resource allocation, and fostering collaboration across multiple simultaneous projects to deliver engaging, scalable, and visually polished gaming experiences.

As Project Manager at Playtech Studios (playtechstudios.com), I led the development of 10+ casino and casual games from concept to launch, collaborating with multidisciplinary teams of developers, artists, and designers. I oversaw project planning, sprint cycles, and cross-team coordination using Agile/Scrum methodologies to ensure timely, high-quality delivery. Partnering closely with internal and external stakeholders, I helped shape game concepts, technical architecture, and production pipelines that aligned with Playtech’s creative vision and regulatory standards. My role emphasized performance optimization, efficient resource allocation, and fostering collaboration across multiple simultaneous projects to deliver engaging, scalable, and visually polished gaming experiences.

Available to hire

As Project Manager at Playtech Studios (playtechstudios.com), I led the development of 10+ casino and casual games from concept to launch, collaborating with multidisciplinary teams of developers, artists, and designers. I oversaw project planning, sprint cycles, and cross-team coordination using Agile/Scrum methodologies to ensure timely, high-quality delivery. Partnering closely with internal and external stakeholders, I helped shape game concepts, technical architecture, and production pipelines that aligned with Playtech’s creative vision and regulatory standards. My role emphasized performance optimization, efficient resource allocation, and fostering collaboration across multiple simultaneous projects to deliver engaging, scalable, and visually polished gaming experiences.

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Language

English
Fluent
French
Beginner

Work Experience

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Education

Bachelor of Informatics in Computer Science at King’s College London
October 7, 2019 - June 18, 2021

Qualifications

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Industry Experience

Gaming
    paper Vortex

    Game Developer – Vortex (TurboGames.io)
    November 2023
    • Collaborated with a multidisciplinary team to design and develop Vortex, a browser-based arcade game published on TurboGames.io.
    • Contributed to core game mechanics, UI/UX design, and performance optimization for smooth cross-platform gameplay.
    • Worked closely with artists, developers, and QA to refine physics, animations, and responsive controls.
    • Utilized JavaScript/TypeScript, WebGL/HTML5 Canvas, and game engine tools to implement interactive features and ensure seamless user experience.