Gameplay Programmer with 2.5 years of experience building simulation-driven gameplay systems and real-time applications in Unity using C#. I focus on performance optimization, scalable system design, and handling complex interactions under real-time constraints. I enjoy working on simulation and management-style games, and collaborating with cross-functional teams to deliver robust, maintainable gameplay features.

Yashar Shaikh

Gameplay Programmer with 2.5 years of experience building simulation-driven gameplay systems and real-time applications in Unity using C#. I focus on performance optimization, scalable system design, and handling complex interactions under real-time constraints. I enjoy working on simulation and management-style games, and collaborating with cross-functional teams to deliver robust, maintainable gameplay features.

Available to hire

Gameplay Programmer with 2.5 years of experience building simulation-driven gameplay systems and real-time applications in Unity using C#.

I focus on performance optimization, scalable system design, and handling complex interactions under real-time constraints. I enjoy working on simulation and management-style games, and collaborating with cross-functional teams to deliver robust, maintainable gameplay features.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner

Language

English
Fluent
German
Beginner
Japanese
Advanced

Work Experience

Unity Developer at Tecknotrove System
August 1, 2023 - Present
Designed and implemented simulation-driven gameplay systems for vehicle dynamics, handling real-time interactions under performance constraints. Collaborated with designers and engineers to translate simulation requirements into scalable gameplay systems. Optimized real-time simulation performance, improving frame stability by 20% through efficient rendering and system-level optimizations. Built tools and pipelines to support large-scale simulation environments and improve content iteration workflows. Integrated data-driven systems with lightweight backend interactions for simulation configuration and runtime parameter control.
Unity Developer (Intern) at Nilee Games and Future Technologies
December 1, 2022 - June 30, 2023
Shipped a mobile Android game from prototype to production, achieving 100,000+ downloads in the first month and a 4.2-star rating. Engineered scalable gameplay systems and content pipelines in C# using object pooling, reducing memory overhead by 25%. Integrated gameplay elements, UI interactions, and game logic within the project.

Education

Bachelor's of Computer science at Mumbai University
August 3, 2022 - July 4, 2023
Bachelor of Engineering (Computer Science) at Mumbai University
December 1, 2020 - June 30, 2023
Diploma in Computer Engineering at MSBTE
August 1, 2017 - November 30, 2020

Qualifications

Computer Graphics with Modern OpenGL and C++
January 11, 2030 - July 30, 2026

Industry Experience

Gaming, Software & Internet
    Drone Simulator

    A robust, highly customizable drone flight controller built from the ground up to deliver true-to-life UAV flight dynamics. Designed specifically for developers and studios looking to integrate realistic drone mechanics into games, enterprise simulations, or architectural visualization projects. This asset prioritizes smooth, responsive controls and modular architecture, making it easy to drop into any project and configure within minutes.