Gameplay Programmer with 2.5 years of experience building simulation-driven gameplay systems and real-time applications in Unity using C#.
I focus on performance optimization, scalable system design, and handling complex interactions under real-time constraints. I enjoy working on simulation and management-style games, and collaborating with cross-functional teams to deliver robust, maintainable gameplay features.
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A robust, highly customizable drone flight controller built from the ground up to deliver true-to-life UAV flight dynamics. Designed specifically for developers and studios looking to integrate realistic drone mechanics into games, enterprise simulations, or architectural visualization projects. This asset prioritizes smooth, responsive controls and modular architecture, making it easy to drop into any project and configure within minutes.
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