Hi, I’m Khalil Bakhane, a dedicated and professionally trained 3D Animator with strong expertise in Blender and growing proficiency in Unreal Engine animation workflows. Alongside my formal studies, I’ve honed my skills through extensive self-directed projects, gaining solid experience in character rigging, animation retargeting, and cinematic sequences. I have contributed to several game development projects, creating high-quality character animations that enhance gameplay and support narrative direction. I thrive in collaborative, feedback-driven environments and am deeply committed to the art of storytelling through motion—from initial rigging to polished, production-ready animation. My goal is to continue developing my technical and creative expertise within a dynamic studio environment.

Khalil Bakhane

Hi, I’m Khalil Bakhane, a dedicated and professionally trained 3D Animator with strong expertise in Blender and growing proficiency in Unreal Engine animation workflows. Alongside my formal studies, I’ve honed my skills through extensive self-directed projects, gaining solid experience in character rigging, animation retargeting, and cinematic sequences. I have contributed to several game development projects, creating high-quality character animations that enhance gameplay and support narrative direction. I thrive in collaborative, feedback-driven environments and am deeply committed to the art of storytelling through motion—from initial rigging to polished, production-ready animation. My goal is to continue developing my technical and creative expertise within a dynamic studio environment.

Available to hire

Hi, I’m Khalil Bakhane, a dedicated and professionally trained 3D Animator with strong expertise in Blender and growing proficiency in Unreal Engine animation workflows. Alongside my formal studies, I’ve honed my skills through extensive self-directed projects, gaining solid experience in character rigging, animation retargeting, and cinematic sequences.

I have contributed to several game development projects, creating high-quality character animations that enhance gameplay and support narrative direction. I thrive in collaborative, feedback-driven environments and am deeply committed to the art of storytelling through motion—from initial rigging to polished, production-ready animation. My goal is to continue developing my technical and creative expertise within a dynamic studio environment.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced

Work Experience

3d Animator at BGAStories (Rasta Gaming Project)
September 1, 2023 - October 11, 2025
Collaborated closely with the creative and technical teams to bring the Rasta Game Project to life through expressive, gameplay-driven character animations. Designed and implemented rigs, animation cycles, and cinematic sequences using Blender and Unreal Engine. Actively participated in iteration and feedback sessions to refine animation quality, timing, and emotion, ensuring alignment with the project’s artistic vision and storytelling goals. Contributed to the overall visual identity and player experience of the game by delivering polished, performance-ready animations.
3D Animation Artist at Scarr31096 / Street Fighter Fan Game
September 1, 2023 - October 11, 2025
Produced dynamic and visually engaging in-game animations for multiple characters in a stylized fighting game environment. Brought each character’s personality to life through expressive movement, fluid combat sequences, and precise animation timing. Collaborated closely with the client and design team to transform creative concepts into polished, game-ready animations optimized for real-time performance and seamless integration into the gameplay experience.
Freelance 3D Animato at Freelance (Various clients)
September 1, 2023 - October 11, 2025
Completed over 117 freelance animation and modeling projects across games and short videos. Special focus on character animation (humans, creatures, and robots) using Blender. Recognized as an In-Game Animation Contributor through the Mass Animation Contest, showcasing dedication to community and quality. Consistently delivered innovative, stylized animations driven by a strong passion for storytelling through motion.
3d Animator at Lorem Studio
October 12, 2022 - October 13, 2023
At Lorem Studio in Casablanca, I created high-quality 3D animations for a variety of commercial and corporate video projects, collaborating closely with a multidisciplinary team of artists and directors. I developed and implemented character rigs, animation cycles, and cinematic sequences using Blender and industry-standard tools, ensuring that each animation aligned with the client’s creative vision. I translated concepts into polished, production-ready animations, optimized for real-time performance and seamless integration, while actively participating in feedback sessions to refine motion and meet artistic goals.

Education

Online Certificate in 3D Animation and Video Editing at Coursera / Udemy / Skillshare (choose one or list multiple if you want)
January 1, 2024 - January 1, 2025
Completed online training in 3D animation, video editing, and visual effects. Learned industry-standard tools such as Blender, After Effects, and Premiere Pro. Gained skills in animation principles, lighting, rendering, and post-production editing.

Qualifications

Blender 3D Expert – Character & Face Rigging
October 12, 2021 - October 12, 2025
Completed advanced Blender 3D training focusing on character animation, facial rigging, and full-body rigging. Gained expertise in creating complex animation rigs, realistic facial expressions, and body movement for professional 3D projects. Hands-on experience with weight painting, bone structures, and animation controls for both face and body.
Diploma in 3D Animation & Visual Effects
January 1, 2021 - December 31, 2022
Studied 3D modeling, rigging, animation, lighting, and rendering, gaining hands-on experience with Blender, Maya, and Unreal Engine. Completed a variety of projects, including short films, character animations, and game cinematics, applying industry-standard techniques and workflows to develop practical skills in both cinematic and interactive animation production.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education