15 years of experience in game development, from initial design to final implementation

Sacha Persat

15 years of experience in game development, from initial design to final implementation

Available to hire

15 years of experience in game development, from initial design to final implementation

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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Language

English
Fluent
French
Fluent
German
Beginner
Japanese
Beginner

Work Experience

Lead Game Designer / Lead Gameplay Programmer at Sunlight Project Limited
January 1, 2021 - January 1, 2024
Led game concept, design, prototyping, and full gameplay implementation for Aurory Tactics; managed flexible event stacks, interactive conditions and complex reactions; oversaw grid-based movement and dynamic terrain systems; contributed to UI/UX decisions.
Game Designer & Programmer at Seekers of Tokane
January 1, 2021 - December 31, 2021
Designed and prototyped world generation/segmentation, core game systems, and social feature integrations for the tokane project.
Game & Level Designer / Team Lead at Meta 4 (Minority Media)
January 1, 2021 - December 31, 2021
Led game and level design efforts for Montreal-based initiative; guided prototyping and practical implementation of game modes and environmental concepts.
Full-stack Web Developer at Ubisoft Paris
January 1, 2013 - January 1, 2023
Development of full-stack web applications and Windows-based tooling; contributed to backend and frontend components for game-related tooling.
Developer (Indie / Personal Projects) at Dev Indie
January 1, 2000 - December 31, 2023
Independent prototype creation and exploration of concepts; building game spaces, space simulations, and vehicle construction systems.
Gameplay & UI Programmer / Level Designer at Another Way 2 Play
January 1, 2012 - December 31, 2013
Gameplay programming and UI implementation; level design for Lyon-based projects, executing code interfaces for game features.
Game Designer / Level Designer at Widescreen Games
January 1, 2004 - December 31, 2008
Design and level design contributions for Lyon-based studio projects; conceptualization and prototyping of gameplay modes.
Designer / Level Designer at Dark Works
January 1, 2007 - December 31, 2007
Paris-based design work on game concepts and levels; collaboration on early development stages.
Designer / Level Designer at Arkana Studios
January 1, 2001 - December 31, 2001
Early career work in Lyon on game design and level creation.
Lead Gameplay Programmer, Lead Game Designer at Sunlight Project Limited
January 1, 2021 - January 1, 2024
Lead gameplay programmer and lead game designer. Responsibilities include defining game concepts, designing and prototyping gameplay systems, implementing core mechanics, and coordinating with art and audio teams. Built flexible event stacks for conditional interactions and complex reactions; implemented turn-based gameplay on a grid, pathfinding, and a dynamic playing field. Led UI/UX design efforts and produced gameplay prototypes for early pitches.
Technical Designer / Game & Level Designer / Team Lead at Meta 4 (ex Minority Media)
January 1, 2021 - Present
Technical Designer and Game & Level Designer leading a small team. Project focused on game modes and environment concepts, with prototyping and development of gameplay mechanics. Collaborated with external partners to iterate on editor tooling and in-game editors.
Game Concept & Prototyping Lead at Another Way 2 Play
January 1, 2021 - Present
Created mobile game proof of concept projects, including gameplay concept design, track creation tooling using splines, kart behavior, ghost systems and gravity modes. Led prototyping efforts and contributed to game design decisions.
Game & UI Programmer, Level Designer at Another Way 2 Play
January 1, 2012 - January 1, 2013
Contributed to projects such as Pinball City Paris / New York / Tokyo. Completed core code and interfaces and revived a previous project.
Indie Developer / Personal Projects at Self-Directed / Indie
January 1, 2000 - January 1, 2025
Indie development and personal projects. Prototype creation and concept exploration, including procedural generation of roads, buildings and space sims, as well as a block-based vehicle construction system, 2D inertial space combat, party games and MMORPG engine concepts.
Game Designer / Creative Designer at Widescreen Games / Dark Works / Studios MKO / Arkane Studios Lyon / Ubisoft Paris
January 1, 2004 - January 1, 2008
Early career across multiple studios including Widescreen Games (Lyon), Dark Works (Paris), Studios MKO (Paris), Arkane Studios (Lyon) and Ubisoft Paris (Paris). Roles spanned game design and level design, contributing to multiple titles and game concepts.
Full-stack Web Developer / Windows Application Developer at Freelance / Onboard IT
January 1, 2013 - January 1, 2023
Full-stack web and Windows application development work including frontend/backend tasks, database integration, and deployment. Worked on various freelance projects and client engagements.
IT Onboard / Cruise Ship at Onboard IT on cruise ships
January 1, 2011 - January 1, 2012
Onboard IT support on cruise ships, providing technical assistance and network setup for crew and guests.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet