I am a 3D artist specializing in photorealistic product and retail visuals, with a knack for Blender-based modeling, materials, lighting, and composition to deliver accurate, market-ready renders. I enjoy creating polished assets that look great in promos, client presentations, and in-engine environments. I thrive on fast, well-structured briefs, clear communication, and iterative feedback, delivering assets that integrate smoothly into Unity and Unreal Engine productions while maintaining realism and readability in design.

Yauheni Kukareko

I am a 3D artist specializing in photorealistic product and retail visuals, with a knack for Blender-based modeling, materials, lighting, and composition to deliver accurate, market-ready renders. I enjoy creating polished assets that look great in promos, client presentations, and in-engine environments. I thrive on fast, well-structured briefs, clear communication, and iterative feedback, delivering assets that integrate smoothly into Unity and Unreal Engine productions while maintaining realism and readability in design.

Available to hire

I am a 3D artist specializing in photorealistic product and retail visuals, with a knack for Blender-based modeling, materials, lighting, and composition to deliver accurate, market-ready renders. I enjoy creating polished assets that look great in promos, client presentations, and in-engine environments.

I thrive on fast, well-structured briefs, clear communication, and iterative feedback, delivering assets that integrate smoothly into Unity and Unreal Engine productions while maintaining realism and readability in design.

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Language

Belarusian
Fluent
Polish
Fluent
English
Advanced

Work Experience

3D Generalist at Cookies.games
July 20, 2025 - July 20, 2025
Delivered photo-real product and retail display renders for client presentations. Converted CAD/concepts into accurate, optimized visuals for commercial use. Built consistent lighting/material setups for predictable high-quality output. Established clean scene structure ensuring fast revisions and hand-off. Supported rapid iteration with quick variant and update passes. Created retail-display and product models based on briefs and references. Imported/optimized CAD for Blender rendering. Built photo-real materials and calibrated lighting. Produced final renders for presentations and marketing assets. Delivered colorways/variations and revision passes. Maintained clean scenes and consistent visual standards. Communicated progress clearly and aligned visuals with brand targets.
3D Generalist at Lucid Reality Labs
August 1, 2022 - August 1, 2022
Developed environment assets and hard-surface props for large-scale interactive training simulations. Built game-ready assets with clean topology, UVs, baking for real-time use in Unity and Unreal Engine. Applied PBR texturing workflows to balance realism with stylized readability. Optimized environments for performance: LOD systems, prefab structuring, hierarchy organization. Contributed to scene lighting and material setups, supporting final in-engine presentation. Created modular environments from blueprints and CAD references, ensuring gameplay readiness. Worked closely with designers and developers to integrate assets into interactive scenes.
3D Artist at VISARD UA
March 1, 2020 - March 1, 2020
- Concepting: Developed original 3D asset concepts aligned with project goals. - Texturing: Created detailed textures and materials for enhanced visual realism. - 3D Modeling (High/Low Poly): Modeled both high and low poly assets optimized for performance. - Contributed to VR applications, optimizing models and interactions for immersive experiences. - Created a realistic virtual showroom in Unity, including modeling, texturing, and animation. - Worked with cross-functional teams to ensure projects meet deadlines and budgets.
3D Artist at Cookies.games
September 1, 2022 - July 1, 2025
Delivered high-fidelity assets and polished renders for promotional and client-facing presentations. Improved asset quality and consistency by refining materials, lighting setups, and render standards. Reduced rendering time per asset by optimizing shading and scene structure while maintaining visual quality.
3D Artist at Lucid Reality Labs
December 1, 2020 - August 1, 2022
Developed environment assets and hard-surface props for large-scale interactive training simulations. Built game-ready assets with clean topology, UVs, and baking for real-time use in Unity and Unreal Engine. Applied PBR texturing workflows to balance realism with stylized readability. Optimized environments for performance with LOD systems, pre-fab structuring, and organized scene hierarchy. Created modular environments from blueprints and CAD references, ensuring gameplay readability. Collaborated with designers and developers to integrate assets into interactive scenes.
3D Artist at ViSARD UA
March 1, 2018 - March 1, 2020
Conceptualized and developed original 3D asset concepts aligned with project goals. Created high- and low-poly models, textures, and materials to enhance realism for VR/AR applications. Contributed to VR app development and immersive experiences, including AR/VR showrooms and interactive modules. Implemented pipeline-friendly workflows and collaborated with cross-functional teams to meet deadlines.

Education

Course at STEP IT Academy
August 1, 2016 - December 1, 2018
Bachelor's degree, Business/ Managerial Economics at Belarusian State University
September 1, 2011 - June 1, 2016
Certificate at VARTO School (Online School of Computer Graphics)
April 1, 2024 - June 1, 2024
Bachelor's degree, Business/Management Economics at Belarusian State University
September 1, 2011 - June 1, 2016
Program in Computer Graphics at STEP IT Academy
August 1, 2016 - December 1, 2018
Online course in Computer Graphics / 3D Art at Varto School
April 1, 2024 - June 1, 2024

Qualifications

Certificate in Computer Graphics
April 20, 2024 - June 20, 2024
Course in Computer Graphics / Software Development
August 1, 2016 - December 1, 2018
Bachelor’s degree, Business/Managerial Economics
September 1, 2011 - June 1, 2016

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming, Computers & Electronics, Manufacturing, Education