Yauheni Kukareko
I’m Yauheni Kukareko, a 3D Character & Hard-Surface Artist with specialized experience in creating high-detail military and industrial figures for production and 3D printing.
About
I’m Yauheni Kukareko, a 3D Character & Hard-Surface Artist with specialized experience in creating high-detail military and industrial figures for production and 3D printing. I interpret strict technical references to produce accurate uniforms, equipment, and vehicle components.
I’m proficient in prepping watertight meshes for STL, optimizing for 3D printing, and ensuring structural integrity and ease of assembly for scale models. I collaborate closely with designers and developers to deliver game-ready assets and reliable workflows across Blender, ZBrush, Maya, Unity, and Unreal Engine.
- 6 years' experience
- Joined November 2025
Skills· 10
Languages
- BelarusianFluent
- PolishFluent
- EnglishAdvanced
Industry experience
- Media & Entertainment
- Software & Internet
- Professional Services
- Gaming
- Computers & Electronics
- Manufacturing
- Education
Work experience· 8 roles
Delivered photo-real product and retail display renders for client presentations. Converted CAD/concepts into accurate, optimized visuals for commercial use. Built consistent lighting/material setups for predictable high-quality output. Established clean scene structure ensuring fast revisions and hand-off. Supported rapid iteration with quick variant and update passes. Created retail-display and product models based on briefs and references. Imported/optimized CAD for Blender rendering. Built photo-real materials and calibrated lighting. Produced final renders for presentations and marketing assets. Delivered colorways/variations and revision passes. Maintained clean scenes and consistent visual standards. Communicated progress clearly and aligned visuals with brand targets.
Delivered highly detailed printable 3D figures, ensuring 100% anatomical and equipment accuracy based on provided technical references. Optimized high-poly sculpts for 3D printing, creating watertight STL files with proper keying and cutting for easy assembly. Modeled precise hard-surface accessories (weapons, tactical gear) that integrate seamlessly with organic character forms. Streamlined the sculpt-to-print pipeline, reducing print failures by ensuring proper wall thickness and structural support in the model design.
Delivered high-fidelity assets and polished renders for promotional and client-facing presentations. Improved asset quality and consistency by refining materials, lighting setups, and render standards. Reduced rendering time per asset by optimizing shading and scene structure while maintaining visual quality.
Education· 9
Certifications and awards
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