Yauheni Kukareko

Available to hire

I’m Yauheni Kukareko, a 3D Character & Hard-Surface Artist with specialized experience in creating high-detail military and industrial figures for production and 3D printing.

About

I’m Yauheni Kukareko, a 3D Character & Hard-Surface Artist with specialized experience in creating high-detail military and industrial figures for production and 3D printing. I interpret strict technical references to produce accurate uniforms, equipment, and vehicle components.

I’m proficient in prepping watertight meshes for STL, optimizing for 3D printing, and ensuring structural integrity and ease of assembly for scale models. I collaborate closely with designers and developers to deliver game-ready assets and reliable workflows across Blender, ZBrush, Maya, Unity, and Unreal Engine.

  • 6 years' experience
  • Joined November 2025

Languages

  • BelarusianFluent
  • PolishFluent
  • EnglishAdvanced

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Gaming
  • Computers & Electronics
  • Manufacturing
  • Education

Work experience· 8 roles

3D Generalist · Cookies.gamesJul 2025 – Jul 2025 · 1 mo

Delivered photo-real product and retail display renders for client presentations. Converted CAD/concepts into accurate, optimized visuals for commercial use. Built consistent lighting/material setups for predictable high-quality output. Established clean scene structure ensuring fast revisions and hand-off. Supported rapid iteration with quick variant and update passes. Created retail-display and product models based on briefs and references. Imported/optimized CAD for Blender rendering. Built photo-real materials and calibrated lighting. Produced final renders for presentations and marketing assets. Delivered colorways/variations and revision passes. Maintained clean scenes and consistent visual standards. Communicated progress clearly and aligned visuals with brand targets.

3D Generalist · Cookies.gamesSep 2022 – Jul 2025 · 2 yrs 11 mos

Delivered highly detailed printable 3D figures, ensuring 100% anatomical and equipment accuracy based on provided technical references. Optimized high-poly sculpts for 3D printing, creating watertight STL files with proper keying and cutting for easy assembly. Modeled precise hard-surface accessories (weapons, tactical gear) that integrate seamlessly with organic character forms. Streamlined the sculpt-to-print pipeline, reducing print failures by ensuring proper wall thickness and structural support in the model design.

3D Artist · Cookies.gamesSep 2022 – Jul 2025 · 2 yrs 11 mos

Delivered high-fidelity assets and polished renders for promotional and client-facing presentations. Improved asset quality and consistency by refining materials, lighting setups, and render standards. Reduced rendering time per asset by optimizing shading and scene structure while maintaining visual quality.

3D Generalist · Lucid Reality LabsAug 2022 – Aug 2022 · 1 mo
3D Environment / Generalist · Lucid Reality LabsDec 2020 – Aug 2022 · 1 yr 9 mos
3D Artist · Lucid Reality LabsDec 2020 – Aug 2022 · 1 yr 9 mos
3D Artist · VISARD UAMar 2020 – Mar 2020 · 1 mo
3D Artist · ViSARD UAMar 2018 – Mar 2020 · 2 yrs 1 mo

Education· 9

Course · STEP IT Academy2016 – 2018
Bachelor's degree, Business/ Managerial Economics · Belarusian State University2011 – 2016
Certificate · VARTO School (Online School of Computer Graphics)2024
Bachelor's degree, Business/Management Economics · Belarusian State University2011 – 2016

Certifications and awards

Certificate in Computer Graphics2024
Course in Computer Graphics / Software Development2016 – 2018
Bachelor’s degree, Business/Managerial Economics2011 – 2016

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