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Yiying Shu

Available to hire

I am a junior 3D environment artist based in London, specialising in game-ready assets and real-time environments.

About

I am a junior 3D environment artist based in London, specialising in game-ready assets and real-time environments. I work across high- and low-poly modelling, retopology, UV unwrapping, PBR texturing, material creation, scene assembly and lighting, with experience using Maya, Blender, Substance 3D Painter and Unreal Engine 5. My background in sculpture supports a strong understanding of form, proportion, silhouette and spatial design.

I enjoy taking assets from early ideas through to polished in-engine presentations, whether creating environments, props, creatures, interfaces or animation elements. Through independent projects, internships and collaborative game development, I have learned to respond to feedback, preserve visual consistency and deliver practical assets for implementation. I am friendly, adaptable and motivated to contribute to a team creating engaging game worlds.

  • Joined September 2026

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Software & Internet
  • Healthcare

Work experience

Game Artist Intern · Goldsmiths · Psychology & Neuroscience LabMay 2026 – Aug 2026 · 4 mos

Defined the visual direction and created assets for Froggy Hop, including characters, environments, interfaces and animations. Designed visual feedback for gameplay mechanics to improve the clarity of reward, penalty and pacing systems. Collaborated with a three-person research team to test prototypes, refine assets and support in-game implementation.

Game Art Intern · Shenzhen Shangyou GamesDec 2023 – Mar 2024 · 4 mos

Designed top-up and monthly-pass interfaces for the live mobile game Wu Hui Hua Xia, balancing usability with visual consistency. Created and updated game art assets for new releases, replacing legacy resources while preserving the established visual style. Worked with art and development teams to prepare, organise and deliver production-ready assets for in-game implementation.

Education

MA Computer Games (Art and Design) · Goldsmiths, University of London2025 – 2026
BA in Sculpture · Guangzhou Academy of Fine Arts, China2019 – 2024

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