I’m Yuji Shinozaki Schmidt, a visual artist based in Porto Alegre, Brazil. I graduated in Visual Arts from UFRGS in 2008 and work as an illustrator and fine artist.\n\nI freelance in advertising, game development, and animation since 2012, teach illustration at Elemental School, Galleria Hipotética, and the Japanese Culture Association of Porto Alegre (ACJ-PoA), and have collaborated as a 2D illustrator, concept artist, and comic book artist on various projects.
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Digital painting and vector-based illustrated maps created for cultural events, tourism and construction, using a various aesthetics, custom icons and local landmarks to guide visitors in a playful and easy-to-read way.
All projects here: https://www.twine.net/signin
70+ pages of full-color comics developed for Agibank, combining superhero-style character design and clear visual storytelling to communicate internal training content and corporate values to employees.
Full projects here:
https://www.twine.net/signin
https://www.twine.net/signin
https://www.twine.net/signin
https://www.twine.net/signin
https://www.twine.net/signin
https://www.twine.net/signin
Dynamic sports illustration created for a futsal campaign, focusing on strong lighting, motion and composition to highlight the athlete and footwear in a bold, impactful way for advertising use. Created with a vintage style in digital painting emulating real paint textures.
Full project here: https://www.twine.net/signin
Illustration created for the visual identity of Sesc Circo, a long-running Brazilian circus arts festival. The artwork features expressive characters, vibrant colors and modular elements designed for posters, signage and digital communication across multiple editions of the event. The composition includes iconic references from the host city and was developed to adapt fluidly across a full campaign system.
Full Project here: https://www.twine.net/signin
A series of concept arts for fantasy creatures based on Gaucho Folklore, for enemies and boss characters for the 3D hack-and-slash adventure game Wardens. A mix of digital painting, texturing and stylized rendering tailored for promotional and concept use.
Full project: https://www.twine.net/signin
Large-format artwork developed for the Genesys CX Executive Summit, merging AI-generated base compositions with manual acrylic painting to create a unique human–machine hybrid aesthetic. Delivered for both print display and live painting performance integration at the conference.
Surreal advertising illustrations blending character design, realism, and British-inspired themes, created for Bistek’s premium Meat Boutique line with a focus on high-detail rendering with traditional crosshatching techniques and narrative branding. Drawn in vector for use in various sizes.
Full project here: https://www.twine.net/signin
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