Hi, I’m Yuriy Kobylyatskiy, a Unity-focused game developer with over a decade of experience building mobile and desktop games, tools, and gameplay systems. I enjoy turning ideas into polished, performant experiences, with a strong emphasis on AI behavior, combat systems, animation integration, and editor tooling. I thrive when designing robust gameplay architectures and leading teams to deliver high-quality releases. In leadership and hands-on roles, I’ve guided projects from concept through publishing across studios and freelance work. I’ve integrated services like PlayFab, Firebase, Amplitude, AppsFlyer, and RevenueCat, optimized RAM usage and build sizes, and implemented automated testing and CI/CD. I’m passionate about learning, collaboration, and shipping engaging experiences that players love.

Yuriy Kobylyatskiy

Hi, I’m Yuriy Kobylyatskiy, a Unity-focused game developer with over a decade of experience building mobile and desktop games, tools, and gameplay systems. I enjoy turning ideas into polished, performant experiences, with a strong emphasis on AI behavior, combat systems, animation integration, and editor tooling. I thrive when designing robust gameplay architectures and leading teams to deliver high-quality releases. In leadership and hands-on roles, I’ve guided projects from concept through publishing across studios and freelance work. I’ve integrated services like PlayFab, Firebase, Amplitude, AppsFlyer, and RevenueCat, optimized RAM usage and build sizes, and implemented automated testing and CI/CD. I’m passionate about learning, collaboration, and shipping engaging experiences that players love.

Available to hire

Hi, I’m Yuriy Kobylyatskiy, a Unity-focused game developer with over a decade of experience building mobile and desktop games, tools, and gameplay systems. I enjoy turning ideas into polished, performant experiences, with a strong emphasis on AI behavior, combat systems, animation integration, and editor tooling. I thrive when designing robust gameplay architectures and leading teams to deliver high-quality releases.

In leadership and hands-on roles, I’ve guided projects from concept through publishing across studios and freelance work. I’ve integrated services like PlayFab, Firebase, Amplitude, AppsFlyer, and RevenueCat, optimized RAM usage and build sizes, and implemented automated testing and CI/CD. I’m passionate about learning, collaboration, and shipping engaging experiences that players love.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Work Experience

Unity Developer at Bear Games
February 1, 2025 - Present
Developing the platformer Comix Zero for Unity (Windows, Steam); implemented enemy AI behavior using Behavior Designer with custom BT nodes; built kinematic physics and raycast-based ground, platform and obstacle detection; created combat system with animation-sync, raycasts, damage and knockback calculations, and hit zone setup; built gameplay subsystems including character abilities, inventory, scenes, save zones, defeat zones, and UI; integrated SFX/VFX and editor tools; configured Steamworks for builds.
C#/ .NET Developer at Freelance
November 1, 2025 - December 1, 2025
Develop cryptographic application (.NET, Windows) for encryption/decryption of text files using client-specified algorithms; private order.
Unity Developer (Lead) at Readable Games (ILARK LTD)
August 1, 2023 - January 31, 2025
Led Unity-based visual novels using Naninovel, targeting iOS and Android; implemented gameplay progression with PlayFab; integrated Firebase, Amplitude, AppsFlyer, RevenueCat, and CDN; optimized RAM usage and build sizes; automated CDN cleanup with Bash, Rclone, Cron; redesigned UI; added automated visual novel testing and Dev/Release builds for mobile; maintained documentation.
Unity Developer at BiniBambini
March 1, 2023 - August 31, 2023
Designed and developed mobile Unity games from scratch; implemented gameplay mechanics, UI, animations, graphics, and sound; created custom editors and utilities; integrated advertising and analytics SDKs; upgraded projects to newer Unity versions; deployed to iOS and Android.
Unity Developer at Playgendary
July 1, 2022 - February 28, 2023
Developed Unity mobile games; bug fixes; implemented new gameplay mechanics; integrated UI, animations, and graphical effects; optimized RAM usage, build size, and framerate; created custom editors and utilities; integrated advertising and analytics SDKs; upgraded Unity versions.
Unity Developer at Nexters
February 1, 2022 - June 30, 2022
Developed a Unity mobile game; performed bug fixes, designed and implemented new features; maintained technical documentation.
C++ Developer at BearGames (URS А LLC)
August 1, 2021 - February 28, 2022
Developed games using C++17 on the proprietary engine by Playrix for mobile platforms (iOS, Android); maintained technical documentation.
CTO at BearGames (URS А LLC)
December 1, 2013 - July 31, 2021
Designed project architectures, estimated timelines, and performed linear programming and game support; led a team of developers; supervised architecture design, development, testing, and publishing; ensured data security and fault tolerance; managed high-load game servers; recruited and trained staff; organized audits of third-party projects; maintained project documentation.
Game Developer (Lead) at Crystal Clear Soft
September 1, 2011 - December 31, 2013
Designed project architectures, estimated timelines, and performed linear programming and game support; led a team; server-side and client-side components using AS3, C#, JSON, XML, PHP, SQL, HTML, JavaScript; designed relational databases (MySQL); supervised development and publishing.
Web Developer (Lead) at WonderKiD Studio
April 1, 2007 - September 30, 2011
Independently and collaboratively developed websites and web portals for American and local clients using third-party CMS and custom CMS; designed databases; server-side and client-side functionality with PHP, SQL, HTML, JavaScript, ActionScript 3.0; SEO optimization; hosting; recruited and trained staff; managed tasks and QA.
Web Developer at Freelancer
October 1, 2007 - April 30, 2008
Collaborated on development of a social network portal including user profiles, search, messaging with file transfer, multimedia upload/conversion, playback; created a network of partner websites connected to a central MySQL database and file server via FTP; developed administrative modules for content management.

Education

Programmer at Computer Academy Step
January 1, 2004 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
See more