- 3D Designer
- 3D Modeler
- 3D Visualizer
Yury Ziankouski
- Warsaw, Poland
- 1 project
3D Generalist with 10 of experience delivering projects independently and as part of a team — from full-cycle production of CGI Cinematics for Marketing Department to Educational Illustrations, Game Assets and…
About
3D Generalist with 10 of experience delivering projects independently and as part of a team — from full-cycle production of CGI Cinematics for Marketing Department to Educational Illustrations, Game Assets and Environments, both realistic and semi-stylized. Passionate about CG, Photography and Filmography, I’m driven by creating emotional visuals in different art styles, mostly stylized. I enjoy learning new tools, making v60 and I thrive on turning creative briefs into beautiful imagery — whether commercially or as a hobby.
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- Joined September 2025
Languages
- EnglishAdvanced
- PolishBeginner
- BelarusianFluent
- RussianFluent
Projects · 1
Work experience
Environment Creation - from concepts, brief, personal ideation and feedback. Full CG - Layout, Modelling, Texturing, Shading, Lighting, VFX, Compositing, Sound. Assets production - from scratch or by reworking purchased or existing assets Characters Production Characters texturing and modeling, reworks, variations (animals, human) Sculpting hand details for high-res shots Grooming in Blender with Simulations for Cinematic Intro Creating animal character from scratch Leading Leading pipeline development to help move the team from Houdini to Blender and from Fusion to AfterEffects to cut production costs for marketing content, improve performance and quality of the output Leading and working on production of complex projects with R&D required for novel approaches with Geometry nodes Wrote documentation, recorded tutorials and mentored team members on pipeline details and different workflows for solving tasks and issues. Managing and reworking assets library R&D Research and development focused on software updates, tools, add-ons, and assets to resolve issues, boost production efficiency, and create higher-quality visuals within tighter marketing budgets. Designed and reworked multiple custom Geometry Nodes and Nodegroups for asset generation, shading, Particles generation, Stylized VFX and Compositing. Optimized render-farm performance by 200% via presets, researching issues, workarounds and supervising teammates Using AI tools for backdrops, assets and sound generation Supervising & Mentoring of team members, both technical and artistic Involved in the recruitment process of hunting for 3D Generalist. Adjusted the test assignment project and document to make it easier to understand and to work with; Assessed hard skills and experience of applicants.
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