I am a creative and experienced Concept Artist with over 10 years of experience in the game and entertainment industries. I specialize in designing compelling characters, environments, props, and key art, backed by strong skills in anatomy, architecture, lighting, and storytelling. I thrive on collaborating across disciplines and adapting to various visual styles to deliver high-quality concept art that inspires teams and enhances the player experience. Based in Irvine, CA, I am available for hybrid work and passionate about pushing my craft further through ongoing education and community engagement. My goal is to contribute my expertise and creative vision to meaningful and exciting projects that challenge my skills and grow my artistic impact.

Yutaka Toguchi (kindcoffee)

I am a creative and experienced Concept Artist with over 10 years of experience in the game and entertainment industries. I specialize in designing compelling characters, environments, props, and key art, backed by strong skills in anatomy, architecture, lighting, and storytelling. I thrive on collaborating across disciplines and adapting to various visual styles to deliver high-quality concept art that inspires teams and enhances the player experience. Based in Irvine, CA, I am available for hybrid work and passionate about pushing my craft further through ongoing education and community engagement. My goal is to contribute my expertise and creative vision to meaningful and exciting projects that challenge my skills and grow my artistic impact.

Available to hire

I am a creative and experienced Concept Artist with over 10 years of experience in the game and entertainment industries. I specialize in designing compelling characters, environments, props, and key art, backed by strong skills in anatomy, architecture, lighting, and storytelling. I thrive on collaborating across disciplines and adapting to various visual styles to deliver high-quality concept art that inspires teams and enhances the player experience.

Based in Irvine, CA, I am available for hybrid work and passionate about pushing my craft further through ongoing education and community engagement. My goal is to contribute my expertise and creative vision to meaningful and exciting projects that challenge my skills and grow my artistic impact.

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Work Experience

Concept Artist at LostGate Studios
July 1, 2025 - September 3, 2025
Led concept development for "Mindflux: Dead Man Walking" by creating character, prop, and mood concepts. Collaborated closely with art and design leads to ensure visuals aligned with worldbuilding and gameplay mechanics. Produced pitch art and production-ready assets for both internal use and marketing. Developed detailed concept sheets and visual references for 3D modeling and animation pipelines. Participated in art reviews and iteration cycles to maintain efficient production workflows.
Freelance Illustrator & Concept Artist at Self-Employed
January 1, 2016 - Present
Collaborated with diverse clients in games, animation, and advertising to deliver highly customized concept art ranging from early-stage blue-sky designs to fully rendered visuals. Adapted to various stylistic needs and integrated client feedback efficiently to meet project goals. Worked remotely and on-site from Grand Terrace, CA.
Illustrator at Plott Studio Japan – YouTube Series: Monsters Wild
December 31, 2022 - September 3, 2025
Created episode assets including backgrounds, puppets, and props for a weekly YouTube series. Worked in a fast-paced, collaborative environment with senior artists to maintain visual quality and consistency.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet