Audio is my world. Over the past 20+ years of developing experience in sound design, composition, and software mastery, I craft immersive audio experiences that bring stories to life. I specialize in designing and tailoring soundscapes for trailers, games, and multimedia projects, always striving for an authentic sonic identity that enhances narrative and emotion. I approach every project with creativity, precision, and a collaborative spirit—delivering sound that fits the story, the medium, and the client’s vision.

Michael Hedges

Audio is my world. Over the past 20+ years of developing experience in sound design, composition, and software mastery, I craft immersive audio experiences that bring stories to life. I specialize in designing and tailoring soundscapes for trailers, games, and multimedia projects, always striving for an authentic sonic identity that enhances narrative and emotion. I approach every project with creativity, precision, and a collaborative spirit—delivering sound that fits the story, the medium, and the client’s vision.

Available to hire

Audio is my world. Over the past 20+ years of developing experience in sound design, composition, and software mastery, I craft immersive audio experiences that bring stories to life. I specialize in designing and tailoring soundscapes for trailers, games, and multimedia projects, always striving for an authentic sonic identity that enhances narrative and emotion. I approach every project with creativity, precision, and a collaborative spirit—delivering sound that fits the story, the medium, and the client’s vision.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent
Danish
Intermediate
Japanese
Beginner

Work Experience

Freelance Music & Sound Designer at Self-employed / Freelance
January 1, 2017 - Present
Designer for various projects requiring sound design and music composition that match the aesthetics of the medium and produce practical sound assets for their intended usage.
Lead Sound Designer at Gamucatex
January 9, 2023 - October 13, 2023
Generating a dynamic sound system using FMOD and Unity, Foley and sound synthesis for video games. Administrative and head-of-department tasks such as facilitating meetings, maintaining spreadsheets, organizing documents and assets, conducting interviews, assisting new hires with project information, and more.
Media Ingestion / Media Compression at Microsoft Movies & TV
November 1, 2012 - November 30, 2016
Managed incoming video media and metadata from international providers; ensured content was accurate and complete before publishing to the streaming service. Created and used encoding scripts to compress video files for streaming. Performed quality checks for errors before and after encoding.
Sales & Operations Associate at Guitar Center
November 3, 2008 - May 22, 2009
Drove strong musical accessory sales through product knowledge, merchandising and point-of-purchase materials. Tracked incoming shipments, outgoing merchandise. Managed store merchandise, audited store inventory and maintained organization of the warehouse.

Education

Master of Science in Sound & Music Computing at Aalborg University
September 1, 2020 - June 28, 2022
Bachelor of the Arts in Audio Engineering & Music Production at The Evergreen State College
September 1, 2009 - June 15, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services