Hi, I'm Zachary Blouin, an experienced gameplay programmer with a passion for creating games. I have a versatile skillset that includes gameplay programming, debugging, prototyping, design pitching, and crafting UI/UX experiences. Throughout my career, I've worked with various studios and on exciting projects, including revitalizing Warcraft 3 and supporting game releases on platforms like Epic Games Store. I love tackling complex coding challenges and collaborating closely with designers and other developers to bring creative game ideas to life. My personal project, "The Eternal Oath," showcases my ability to wear many hats—from coding to art and sound—balancing project management and delivering polished results under tight deadlines.

Zachary Blouin

Hi, I'm Zachary Blouin, an experienced gameplay programmer with a passion for creating games. I have a versatile skillset that includes gameplay programming, debugging, prototyping, design pitching, and crafting UI/UX experiences. Throughout my career, I've worked with various studios and on exciting projects, including revitalizing Warcraft 3 and supporting game releases on platforms like Epic Games Store. I love tackling complex coding challenges and collaborating closely with designers and other developers to bring creative game ideas to life. My personal project, "The Eternal Oath," showcases my ability to wear many hats—from coding to art and sound—balancing project management and delivering polished results under tight deadlines.

Available to hire

Hi, I’m Zachary Blouin, an experienced gameplay programmer with a passion for creating games. I have a versatile skillset that includes gameplay programming, debugging, prototyping, design pitching, and crafting UI/UX experiences. Throughout my career, I’ve worked with various studios and on exciting projects, including revitalizing Warcraft 3 and supporting game releases on platforms like Epic Games Store.

I love tackling complex coding challenges and collaborating closely with designers and other developers to bring creative game ideas to life. My personal project, “The Eternal Oath,” showcases my ability to wear many hats—from coding to art and sound—balancing project management and delivering polished results under tight deadlines.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Javanese
Intermediate

Work Experience

Programmer at Gasket Games
December 31, 2025 - August 1, 2025
Employed as a programmer focusing primarily on client work and in-house prototyping. Collaborated with diverse teams and projects to coordinate developing features, bug fixing, and user interface work.
Programmer at Activision Blizzard Contract | Warcraft 3 Reforged 2.0
December 31, 2024 - August 1, 2025
Worked jointly with Blizzard employees to revitalize Warcraft 3 Reforged for its 2.0 patch, handling community requested changes, UI system overhaul using ReactJS, resolving long-standing C++ engine bugs, and coding new game features including multiplayer lobby and matchmaking issues.
Programmer at Gearbox Contract | Homeworld: Deserts of Kharak
December 31, 2023 - August 1, 2025
Collaborated with Gearbox staff on re-releasing the game on Epic Games Store with EOS integration, using Unity and C#. Integrated EOS achievements, game presence, cross-platform multiplayer, and leaderboards. Created a UI system parsing JSON data, and resolved performance issues and legacy bugs.
Programmer, Scripter at Confidential Studio Contract | Unreleased Project
December 31, 2022 - August 1, 2025
Assisted in the development of an unreleased game focusing on Unreal Engine, C++, and LUA scripting. Worked closely with designers to implement minigame visions using LUA scripting and employed C++ for game statistics aggregation and data collection.
Programmer, Designer at Various Prototypes
December 31, 2025 - August 1, 2025
Supported multiple internal prototypes using Unreal Engine, C++, and AngelScript. Worked in teams ranging from small to large, pitching creative designs and technical implementations, iterating code quickly while balancing scalable core system code.
Sole Programmer at Moonlit Sky Games
December 31, 2021 - August 1, 2025
Sole programmer for a startup developing a 3D turn-based multiplayer strategy game. Delivered a historically accurate game featuring dynamic family trees, commander traits, permanent death, prisoner trading, and online matchmaking. Handled multiplayer system creation and multiple roles in a startup environment.
Contract Programmer at I Want to Live in the Mountains Interactive
December 31, 2021 - August 1, 2025
Contract work assisting development of proof-of-concept prototype mechanics, speeding up game development.
Solo Developer at The Eternal Oath
December 31, 2024 - August 1, 2025
Developed a personal visual novel and card battler fusion game over 8 months. Managed coding, art, sound, and narrative design to deliver a polished three-hour game under a strict deadline.

Education

Bachelor of Information Technology at Kwantlen Polytechnic University
January 1, 2021 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics