Hello, I’m Zach! I have a B.S. in Game Design & Interactive Media. I have worked across multiple disciplines such as Game Design, Technical Programming, Level Design, and some QA Testing. I am proficient in Unreal Engine and have experience using Unity, Adobe Suite, Blender and Mudbox.

Zachary Rudewicz-Nepokroeff

Hello, I’m Zach! I have a B.S. in Game Design & Interactive Media. I have worked across multiple disciplines such as Game Design, Technical Programming, Level Design, and some QA Testing. I am proficient in Unreal Engine and have experience using Unity, Adobe Suite, Blender and Mudbox.

Available to hire

Hello, I’m Zach! I have a B.S. in Game Design & Interactive Media. I have worked across multiple disciplines such as Game Design, Technical Programming, Level Design, and some QA Testing. I am proficient in Unreal Engine and have experience using Unity, Adobe Suite, Blender and Mudbox.

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Work Experience

Junior Game Designer at MHF Software
April 1, 2024 - November 11, 2025
Designed, balanced, and implemented core gameplay mechanics and systems in Unity to align with product goals. Interpreted and authored game design documentation to ensure clarity across multidisciplinary teams. Identified and resolved gameplay bugs through iteration, testing, and cross-team collaboration. Utilized workflows with Jira, Git, and Bitbucket to track tasks, version control, and maintain production pipelines.
Technical Game Designer at Alfred State Game Studio
August 1, 2023 - August 1, 2023
Implemented combat systems, AI behavior trees, UI animations, and gameplay effects in Unreal Engine. Designed immersive levels to support pacing, exploration, and combat flow. Contributed to team-based ideation, prototyping, and iteration, ensuring player experience aligned with design vision. Built foundational Blueprint architecture to deliver a functional, polished prototype.
Solo Developer at Spellforge Arena
December 1, 2022 - December 1, 2022
Independently designed and developed a wave-based third-person combat prototype in Unreal Engine. Built enemy AI systems, escalation mechanics, and spellcasting combat features using Blueprint scripting. Created a dynamic spellbook progression system, rewarding players with visually impactful abilities. Owned end-to-end production from concept, mechanics design, VFX, to QA and polish.
Technical Game Designer at DGMA Game Jam Club
December 1, 2021 - November 11, 2025
Designed and scripted core gameplay mechanics, maze level progression, and trigger-based events for the project 'Lost Among the Trees'. Rapid prototyped features under strict time constraints while maintaining gameplay quality. Partnered with artists and programmers to deliver a functional prototype in under 48 hours.

Education

Bachelor of Science - Game Design and Interactive Media at Alfred State College of Technology
August 1, 2019 - May 1, 2023

Qualifications

Adobe Premiere Pro Certification
January 11, 2030 - November 11, 2025
Dean's List (Cum Laude) - Alfred State
January 1, 2019 - May 31, 2023
EA Playtester - Skate series feedback contributor
January 11, 2030 - November 11, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet