Senior sound designer with 12 years of experience across AA/AA+ game development, specializing in audio systems implementation and cinematic audio workflows in Wwise and Unreal Engine. Comfortable solving complex technical + creative audio challenges with minimal ramp-up, bridging audio direction and engine integration under tight schedules. Experienced coordinating external sound design, composition, and voice-over partners against technical specs, managing audio pipelines and tooling, and delivering high-quality in-game music, dialogue editing, combat/weapon audio, ambience, and world-recorded/foley assets. Strong communicator and collaborator across international production teams and stakeholders.

Zackary Rahmat

Senior sound designer with 12 years of experience across AA/AA+ game development, specializing in audio systems implementation and cinematic audio workflows in Wwise and Unreal Engine. Comfortable solving complex technical + creative audio challenges with minimal ramp-up, bridging audio direction and engine integration under tight schedules. Experienced coordinating external sound design, composition, and voice-over partners against technical specs, managing audio pipelines and tooling, and delivering high-quality in-game music, dialogue editing, combat/weapon audio, ambience, and world-recorded/foley assets. Strong communicator and collaborator across international production teams and stakeholders.

Available to hire

Senior sound designer with 12 years of experience across AA/AA+ game development, specializing in audio systems implementation and cinematic audio workflows in Wwise and Unreal Engine. Comfortable solving complex technical + creative audio challenges with minimal ramp-up, bridging audio direction and engine integration under tight schedules.

Experienced coordinating external sound design, composition, and voice-over partners against technical specs, managing audio pipelines and tooling, and delivering high-quality in-game music, dialogue editing, combat/weapon audio, ambience, and world-recorded/foley assets. Strong communicator and collaborator across international production teams and stakeholders.

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Language

English
Advanced
Chinese
Advanced
Chinese
Advanced

Work Experience

Senior Sound Designer at Tencnet Games, TiMi Studios
December 1, 2021 - June 1, 2026
Led and delivered audio systems and production across multiple AAA titles. Contributed to Wwise/Unreal Engine sound design and cinematic mixing workflows including stereo/surround implementation, dialogue editing, ambience pipelines, player/CS systems audio, combat and weapon sound systems, interactive music systems, and in-game dialogue integration. Developed and/or implemented adaptive music transitions for combat vs exploration states. Hands-on asset production and editing: music mastering/mixing, voice recording and voice editing integration, ambience and systemic pipeline creation, foley recording and creation, and recording/delivery of sound assets for in-game cinematics, cuts, and marketing/studio needs. Managed audio tooling and pipelines for engine integration, defined and reviewed audio asset delivery standards, ensured documentation for systems and knowledge sharing with local team and co-dev partners, and optimized audio processes for performance. Coordinated external ven
Associate Lead Audio Designer at Ubisoft Singapore
April 1, 2021 - December 1, 2021
Worked closely with the Associate Audio Director bridging audio direction and technical integration for all audio features. Supported establishment and communication of audio vision and direction across other teams and stakeholders. Defined and spearheaded implementation of audio tools, systems, and pipelines for audio needs. Owned and managed audio asset planning and review cycles, ensuring deliverables for all in-game content. Ensured documentation of audio systems and pipelines to support knowledge sharing within the local team and co-dev partners. Optimized audio workflows for performance relative to project requirements. Provided audio support to other leads and consulted/assisted co-dev partners on their project and technical needs. Helped develop audio roadmaps and capacity plans and acted as primary owner for music content, music editing/integration, and music system development. Supported planning and set objectives for fellow team members, including coaching and mentoring,
Audio Post Engineer at Home Studio Singapore
August 1, 2012 - April 1, 2014
Audio post-production for stock music production licensing and audio post services for broadcast programs, film and commercials. Worked on surround 5.1 mixing, stereo broadcast mixing, dialogue editing, ADR/VO recording and editing.
Audio Editor / Sound Editor / Audio Post (freelance and roles across film) at Filmic Media
April 1, 2011 - August 1, 2012
Freelance and local video production support including commercials, corporate and event videos. Conducted on-location sound recording and performed sound editing, design, and mixing, as well as supporting video editing tasks for production deliverables.

Education

Bachelor of Arts at Middlesex University
October 1, 2010 - October 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education