I’m a software engineer and game developer with a passion for building systems that are both technically strong and fun to use. With a Computer Science degree from San Jose State University and hands-on experience across games, backend systems, and tutoring, I bring a unique mix of creativity, problem-solving, and collaboration to every project. At AppLovin, I shipped 300+ interactive mobile ads seen by millions of players worldwide, developing reusable prefabs and templates that cut development time by 30%. I’ve also built projects like the 2.5D Container, porting Phaser 2 projects to Phaser 3 and Unity, and experimenting with scalable prefab architectures. Earlier at Anritsu, I engineered real-time streaming pipelines for Vector Network Analyzer systems in C++, optimizing performance and reliability under strict latency requirements. I enjoy mentoring as much as building; as a Code Coach at theCoderSchool, I taught advanced Python, JavaScript, Java, and C++ concepts, helping students create projects, practice algorithms, and publish to GitHub. I’m currently exploring opportunities as a Software Engineer, Game Developer, or Backend Engineer, with a focus on remote roles where I can contribute my mix of C++, Unity, Phaser, backend engineering, and game development expertise. Always open to connect! Whether to share feedback on my projects or collaborate on something new.

Alexander Sebastian Jacobsen

I’m a software engineer and game developer with a passion for building systems that are both technically strong and fun to use. With a Computer Science degree from San Jose State University and hands-on experience across games, backend systems, and tutoring, I bring a unique mix of creativity, problem-solving, and collaboration to every project. At AppLovin, I shipped 300+ interactive mobile ads seen by millions of players worldwide, developing reusable prefabs and templates that cut development time by 30%. I’ve also built projects like the 2.5D Container, porting Phaser 2 projects to Phaser 3 and Unity, and experimenting with scalable prefab architectures. Earlier at Anritsu, I engineered real-time streaming pipelines for Vector Network Analyzer systems in C++, optimizing performance and reliability under strict latency requirements. I enjoy mentoring as much as building; as a Code Coach at theCoderSchool, I taught advanced Python, JavaScript, Java, and C++ concepts, helping students create projects, practice algorithms, and publish to GitHub. I’m currently exploring opportunities as a Software Engineer, Game Developer, or Backend Engineer, with a focus on remote roles where I can contribute my mix of C++, Unity, Phaser, backend engineering, and game development expertise. Always open to connect! Whether to share feedback on my projects or collaborate on something new.

Available to hire

I’m a software engineer and game developer with a passion for building systems that are both technically strong and fun to use. With a Computer Science degree from San Jose State University and hands-on experience across games, backend systems, and tutoring, I bring a unique mix of creativity, problem-solving, and collaboration to every project.

At AppLovin, I shipped 300+ interactive mobile ads seen by millions of players worldwide, developing reusable prefabs and templates that cut development time by 30%. I’ve also built projects like the 2.5D Container, porting Phaser 2 projects to Phaser 3 and Unity, and experimenting with scalable prefab architectures. Earlier at Anritsu, I engineered real-time streaming pipelines for Vector Network Analyzer systems in C++, optimizing performance and reliability under strict latency requirements.

I enjoy mentoring as much as building; as a Code Coach at theCoderSchool, I taught advanced Python, JavaScript, Java, and C++ concepts, helping students create projects, practice algorithms, and publish to GitHub.

I’m currently exploring opportunities as a Software Engineer, Game Developer, or Backend Engineer, with a focus on remote roles where I can contribute my mix of C++, Unity, Phaser, backend engineering, and game development expertise.

Always open to connect! Whether to share feedback on my projects or collaborate on something new.

See more

Work Experience

Add your work experience history here.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.