I’m a software engineer and game developer with a passion for building systems that are both technically strong and fun to use. With a Computer Science degree from San Jose State University and hands-on experience across games, backend systems, and tutoring, I bring a unique mix of creativity, problem-solving, and collaboration to every project.
At AppLovin, I shipped 300+ interactive mobile ads seen by millions of players worldwide, developing reusable prefabs and templates that cut development time by 30%. I’ve also built projects like the 2.5D Container, porting Phaser 2 projects to Phaser 3 and Unity, and experimenting with scalable prefab architectures. Earlier at Anritsu, I engineered real-time streaming pipelines for Vector Network Analyzer systems in C++, optimizing performance and reliability under strict latency requirements.
I enjoy mentoring as much as building; as a Code Coach at theCoderSchool, I taught advanced Python, JavaScript, Java, and C++ concepts, helping students create projects, practice algorithms, and publish to GitHub.
I’m currently exploring opportunities as a Software Engineer, Game Developer, or Backend Engineer, with a focus on remote roles where I can contribute my mix of C++, Unity, Phaser, backend engineering, and game development expertise.
Always open to connect! Whether to share feedback on my projects or collaborate on something new.
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