Zaquri Del Rae

Available to hire

Language

English
Advanced

Work Experience

Senior 3D Artist / Unreal Engine Specialist
January 1, 2022 - January 1, 2022
Senior 3D Artist with Unreal Engine specialization, delivering real-time immersive environments and cinematic visualization for enterprise and training applications. Prototyped immersive 3D simulations for XR platforms and led visualization/content creation for AA games and VR experiences.
Lead 3D Visualization Artist
January 1, 2024 - November 5, 2025
Built custom VR/AR environments and high-fidelity 3D assets for industrial clients, government projects, and high-profile VR/AR showcases. Focused on real-time rendering, lighting, texturing, and asset optimization for XR platforms.
Senior 3D Artist - Unreal Engine Cinematic Rendering, VR/AR Production at Krome Studios
January 1, 2004 - January 1, 2004
Unreal Engine cinematic rendering, VR/AR production, modular level design, architecture visualization, and interactive 3D for AAA console and PC titles. Created modular kits, props, lighting pipelines, and contributed to gameplay integration, cutscenes development, and level layout.
Senior 3D Visualization Artist at SEGA
January 1, 2018 - January 1, 2018
Created real-time 3D visualizations and cinematics for enterprise and VR applications; worked on the Total War franchise; produced environment artwork for cross-platform titles across Nintendo, Sony PlayStation and Xbox.
Lead Network Engineer at GHD Engineering
January 1, 2022 - January 1, 2022
Directed a team of network engineers to deliver large-scale internet and wireless infrastructure across urban areas. Managed technical strategies, deployment, and support for over 60 enterprise and government clients, including full satellite and wireless internet coverages across Papua New Guinea.
Senior 3D Visualization Artist at DEPT/META
January 1, 2024 - January 1, 2024
Created real-time architectural visualizations for infrastructure and public works projects using Unreal Engine/Unity; contributed to VR/AR experiences for enterprise clients.
Lead 3D Visualization Artist at Kognent
January 1, 2025 - January 1, 2025
Built stylised and realistic PBR environments for a VR game published by Meta; created immersive scenes for Web 3/Metaverse interactive spaces using Unreal Engine; prototyped gameplay systems and environmental storytelling elements.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Government, Software & Internet, Education, Professional Services