Available to hire
Hello,
I’m Zara, an architectural designer with over 10 years of experience in 3D architectural visualization. I’m currently seeking opportunities in architectural visualization and interior or exterior design, and I’m also open to any remote opportunity that aligns with my skills.
I’d be happy to share my portfolio and showreel with you.I would be very interested in collaboration opportunities that might be available.
Website not available. Sign in: https://www.twine.net/signup
Thanks so much for your time and I look forward to hearing from you.
Best regards,
Zara
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
3D Artist & Architectural Visualizer at Independent / Freelance
January 1, 2015 - PresentTurn briefs and architectural drawings into detailed 3D building models in 3ds Max and Revit; created customized materials; set up camera compositions; daylighting and interior lighting in V-Ray/Corona; produced walkthrough animations in 3ds Max, Unreal Engine, and Lumion; post-production in DaVinci Resolve and After Effects; used AI tools (ComfyUI, Stable Diffusion) to accelerate iterations; delivered 300+ presentation-ready images and animations; maintained a 96% job-success rate on Upwork.
Freelance Game Environment Designer at Independent
January 1, 2022 - PresentDefined goals with design teams, translated concepts into Unreal Engine greybox blockouts for scale, navigation, and composition; built PBR shaders in Substance Painter/Designer; optimized assets for real-time; added vegetation/props; implemented dynamic weather, day-night cycles, destructible objects; delivered 5+ playable prototypes; used AI tools for prototyping and testing.
3D Artist & Architectural Visualizer
January 1, 2015 - PresentTurn briefs and architectural drawings into 3D building models (interior, exterior, landscaping) using 3ds Max and Revit; created materials, set up camera compositions, and applied daylight and interior lighting in V-Ray/Corona; produced walkthrough animations in 3ds Max, Unreal Engine, and Lumion; post-produced in DaVinci Resolve and After Effects with color correction and 3D integration; leveraged AI tools to accelerate iterations; delivered 300+ presentation-ready images and animations with a 96% job success rate on Upwork.
Freelance Game Environment Designer
January 1, 2022 - PresentCollaborated with design teams to define goals, visualize early concepts, and translate them into Unreal Engine greybox blockouts; built PBR shaders, optimized assets for real-time performance, and added vegetation/props to improve realism; iterated prototypes with peer feedback; implemented dynamic weather, day-night cycles, and destructible objects to test immersion; delivered 5+ playable prototypes; applied AI tools for concepting, visualization, and playtesting to accelerate development.
3D Artist & Architectural Visualizer at Self-employed (Freelance)
January 1, 2015 - PresentTurn briefs and architectural drawings into detailed 3D building models (interiors, exteriors, landscaping) using 3ds Max and Revit; create customized materials, set up camera compositions, and implement daylight and interior lighting with V-Ray/Corona; produce walkthrough animations in 3ds Max, Unreal Engine, and Lumion; enhance with DaVinci Resolve and After Effects; leverage AI tools to accelerate iterations; delivered 300+ presentation-ready images and animations under tight deadlines, achieving a high job success rate.
Game Environment Designer at Freelance
January 1, 2022 - PresentCollaborated with design teams to define goals, visualize early concepts, and translate them into Unreal Engine greybox blockouts; built PBR shaders, optimized assets for real-time, set lighting, and added vegetation/props; iterated prototypes with feedback; delivered 5+ playable prototypes; applied AI tools for concepting and playtesting.
3D Artist & Architectural Visualizer
January 1, 2015 - PresentTurn briefs and architectural drawings into more than 100 detailed 3D building models in 3ds Max and Revit; created customized materials, set up camera compositions, daylight and interior lighting in V-Ray/Corona; created walkthrough animations in 3ds Max, Unreal Engine, and Lumion; post-production in DaVinci Resolve and After Effects; leveraged AI-powered tools to accelerate iterations; delivered 300+ presentation-ready images and animations with a 96% job success rate on Upwork.
Freelance Game Environment Designer
January 1, 2022 - PresentCollaborated with design teams to define goals, visualize early concepts, and translate them into Unreal Engine greybox blockouts for scale, navigation, and composition; built PBR shaders, optimized assets for real-time, added vegetation/props; iterated prototypes with peer/community feedback; implemented dynamic weather, day-night cycles, and destructible objects to test immersion; delivered 5+ playable prototypes; applied AI tools for concepting, visualization, and playtesting to accelerate prototyping and enhance design quality.
3D Artist & Architectural Visualizer at Freelancer / Self-Employed
January 1, 2015 - PresentTurn briefs and architectural drawings into 100+ detailed 3D building models in 3ds Max and Revit; created customized materials, set up camera compositions, and applied daylight and interior lighting with V-Ray/Corona; produced walkthrough animations in 3ds Max, Unreal Engine, and Lumion; enhanced sequences in DaVinci Resolve and After Effects; used AI tools to accelerate iterations; delivered 300+ presentation-ready images and animations under tight deadlines; 96% job success on Upwork.
Freelance Game Environment Designer
January 1, 2022 - PresentCollaborated with design teams to define goals, visualize early concepts, and translate them into Unreal Engine greybox blockouts for scale, navigation, and composition; built PBR shaders in Substance Painter/Designer, optimized assets for real-time, added vegetation/props to improve realism, iterated prototypes with feedback, implemented dynamic weather, day-night cycles, and destructible objects to test immersion; delivered 5+ playable prototypes; applied AI tools for concepting, visualization, and playtesting.
3D Artist & Architectural Visualizer
January 1, 2015 - PresentTurn briefs and architectural drawings into 100+ detailed 3D building models in 3ds Max and Revit; create customized materials and camera setups; apply daylight and interior lighting in V-Ray/Corona; produce walkthrough animations in 3ds Max, Unreal Engine, and Lumion; post-process in DaVinci Resolve and After Effects; leverage AI tools for faster iterations; delivered 300+ presentation-ready images and animations under tight deadlines.
Freelance Game Environment Designer
January 1, 2022 - PresentCollaborated with design teams to define goals, visualize early concepts, and translate them into Unreal Engine greybox blockouts for scale, navigation, and composition. Built PBR shaders in Substance Painter/Designer, optimized assets for real-time, set dynamic/baked lighting, and added vegetation/props to improve realism and readability. Iterated prototypes with peer/community feedback; implemented dynamic weather, day-night cycles, and destructible objects to test immersion; delivered 5+ playable prototypes. Applied AI tools for concepting, visualization, and playtesting to accelerate prototyping and enhance design quality.
3D Artist & Architectural Visualizer at Independent Freelancer
January 1, 2015 - PresentTurned briefs and architectural drawings into detailed 3D building models (interiors, exteriors, landscaping) using 3ds Max and Revit; created customized materials; set up camera compositions; applied daylight and interior lighting with V-Ray/Corona; produced walkthrough animations in 3ds Max, Unreal Engine, and Lumion; edited outputs with DaVinci Resolve and After Effects; leveraged AI tools to accelerate iterations; delivered 300+ presentation-ready images and animations with a 96% job success rate on Upwork.
Freelance Game Environment Designer
January 1, 2022 - PresentCollaborated with design teams to define goals, visualize early concepts, and translate them into Unreal Engine greybox blockouts for scale, navigation, and composition. Built PBR shaders in Substance Painter/Designer, optimized assets for real-time, set dynamic/baked lighting, and added vegetation/props to improve realism and readability. Iterated prototypes with peer/community feedback; implemented dynamic weather, day-night cycles, and destructible objects to test immersion; delivered 5+ playable prototypes. Applied AI tools for concepting, visualization, and playtesting to accelerate prototyping and enhance design quality.
3D Artist & Architectural Visualizer
January 1, 2015 - PresentTurn briefs and architectural drawings into detailed 3D building models in 3ds Max and Revit; apply daylight and interior lighting in V-Ray/Corona; create walkthrough animations in 3ds Max, Unreal Engine, and Lumion; render 300+ presentation-ready images and animations under tight deadlines; leverage AI-powered tools to accelerate iterations.
Freelance Game Environment Designer
January 1, 2022 - PresentCollaborated with design teams to define goals, visualize early concepts, and translate them into Unreal Engine greybox blockouts; built PBR shaders, optimized assets for real-time, set dynamic/baked lighting, and added vegetation/props to improve realism and readability. Iterated prototypes with peer/community feedback; implemented dynamic weather, day-night cycles, and destructible objects to test immersion; delivered 5+ playable prototypes. Applied AI tools for concepting, visualization, and playtesting to accelerate prototyping.
3D Artist & Architectural Visualizer
January 1, 2015 - November 10, 2025Turn briefs and architectural drawings into more than 100 detailed 3D building models in 3ds Max and Revit (interior, exterior, and landscaping). Create customized materials and camera setups; apply daylight and interior lighting in V-Ray/Corona to deliver high-quality renderings. Produce walkthrough animations in 3ds Max, Unreal Engine, and Lumion, with post-production in DaVinci Resolve and After Effects. Utilize AI-powered tools (ComfyUI, Stable Diffusion) to accelerate iterations. Delivered 300+ presentation-ready images and animations under tight deadlines, achieving a 96% job success rate on Upwork.
Freelance Game Environment Designer
January 1, 2022 - November 10, 2025Collaborate with design teams to define goals, visualize early concepts, and translate them into Unreal Engine greybox blockouts for scale, navigation, and composition. Build PBR shaders in Substance Painter/Designer, optimize assets for real-time rendering, set up dynamic lighting, and add vegetation/props to improve realism. Iterate prototypes with feedback, implement dynamic weather and day-night cycles, and test destructible objects to test immersion; deliver 5+ playable prototypes. Apply AI tools for concepting, visualization, and playtesting to accelerate prototyping and enhance design quality.
Education
Qualifications
Bachelor’s degree in Architecture
January 11, 2030 - September 15, 2025First Place – Vivid Stage Simulation Competition
January 11, 2030 - September 15, 2025Best Render of the Year – Azimuth (Official Chaos Group Partner) Award
January 11, 2030 - September 15, 2025Bachelor’s degree in Architecture
January 11, 2030 - September 15, 20253ds Max + V-Ray: Master the PRO Archviz Workflow
January 11, 2030 - September 15, 2025Architectural Visualization with Corona Renderer
January 11, 2030 - September 15, 2025Unreal Engine for ArchViz Online
January 11, 2030 - September 15, 20253D Visualization Foundations – CG Spectrum
January 11, 2030 - September 15, 2025Welcome to Architectural Visualization – Epic Games Learning
January 11, 2030 - September 15, 2025Environment Art for Games in Unreal Engine – CGMA
January 11, 2030 - September 15, 2025Bachelor’s degree in Architecture
January 11, 2030 - September 15, 2025First Place – Vivid Stage Simulation Competition
January 11, 2030 - September 15, 2025Best Render of the Year – Azimuth (Official Chaos Group Partner)
January 11, 2030 - September 15, 2025Bachelor's Degree in Architecture
January 11, 2030 - September 15, 2025Udemy: 3ds Max + V-Ray Master the PRO Archviz Workflow
January 11, 2030 - September 15, 2025Domestika: Architectural Visualization with Corona Renderer
January 11, 2030 - September 15, 2025SOA Academy: Unreal Engine for ArchViz Online
January 11, 2030 - September 15, 2025CG Spectrum: 3D Visualization Foundations
January 11, 2030 - September 15, 2025Epic Games Learning: Welcome to Architectural Visualization
January 11, 2030 - September 15, 2025CG Master Academy: Environment Art for Games in Unreal Engine
January 11, 2030 - September 15, 2025Bachelor's degree in Architecture
January 11, 2030 - September 15, 20253ds Max + V-Ray: Master the PRO Archviz Workflow
January 11, 2030 - September 15, 2025Architectural Visualization with Corona Renderer
January 11, 2030 - September 15, 2025Unreal Engine for ArchViz Online
January 11, 2030 - September 15, 20253D Visualization Foundations
January 11, 2030 - September 15, 2025Welcome to Architectural Visualization
January 11, 2030 - September 15, 2025Environment Art for Games in Unreal Engine
January 11, 2030 - September 15, 2025Bachelor’s degree in Architecture
January 11, 2030 - September 15, 2025First Place – Vivid Stage Simulation Competition
January 11, 2030 - September 15, 2025Best Render of the Year – Azimuth (Official Chaos Group Partner) Award
January 11, 2030 - September 15, 2025Published Works Featured on Evermotion, Chaos Group, CGTop
January 11, 2030 - September 15, 2025Bachelor's degree in Architecture
January 11, 2030 - September 15, 2025First Place – Vivid Stage Simulation Competition
January 11, 2030 - September 15, 2025Best Render of the Year – Azimuth (Official Chaos Group Partner) Award
January 11, 2030 - September 15, 2025Bachelor’s degree in Architecture
January 11, 2030 - September 15, 2025Udemy: 3ds Max + V-Ray: Master the PRO Archviz Workflow
January 11, 2030 - September 15, 2025Domestika: Architectural Visualization with Corona Renderer
January 11, 2030 - September 15, 2025SOA Academy: Unreal Engine for ArchViz Online
January 11, 2030 - September 15, 2025CG Spectrum: 3D Visualization Foundations
January 11, 2030 - September 15, 2025Epic Games Learning: Welcome to Architectural Visualization
January 11, 2030 - September 15, 2025CGMA: Environment Art for Games in Unreal Engine
January 11, 2030 - September 15, 2025Bachelor's degree in Architecture
January 11, 2030 - November 10, 2025Master the PRO Archviz Workflow – 3ds Max + V-Ray
January 11, 2030 - November 10, 2025Architectural Visualization with Corona Renderer
January 11, 2030 - November 10, 2025Unreal Engine for ArchViz Online
January 11, 2030 - November 10, 20253D Visualization Foundations
January 11, 2030 - November 10, 2025Welcome to Architectural Visualization – Epic Games
January 11, 2030 - November 10, 2025Industry Experience
Media & Entertainment, Professional Services, Real Estate & Construction, Software & Internet, Gaming, Other, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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