I'm a senior generalist artist freelancer with 7 years of experience in visual arts for independent studios and hyper-casual projects. I'm a teacher, speaker and event organizer, and I'm seeking the next opportunity to propel my growth in concept art to the next level and open doors to larger collaborations in a driven and innovative team where I can use both my technical and creative skills.

Elisa Peron

I'm a senior generalist artist freelancer with 7 years of experience in visual arts for independent studios and hyper-casual projects. I'm a teacher, speaker and event organizer, and I'm seeking the next opportunity to propel my growth in concept art to the next level and open doors to larger collaborations in a driven and innovative team where I can use both my technical and creative skills.

Available to hire

I’m a senior generalist artist freelancer with 7 years of experience in visual arts for independent studios and hyper-casual projects. I’m a teacher, speaker and event organizer, and I’m seeking the next opportunity to propel my growth in concept art to the next level and open doors to larger collaborations in a driven and innovative team where I can use both my technical and creative skills.

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Language

French
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Freelancer, Generalist and Concept Art
January 1, 2019 - Present
Freelance generalist and concept artist since 2019, delivering character production support, environment concept art, and visual development for indie studios and hyper-casual projects. I manage contracts, planning, and client relations, establishing organized workflows, tools, and documentation to improve delivery times and quality. I adapt quickly to production needs and provide innovative designs aligned with Art and Creative Direction to expand the project's visual universe. I create key arts for promotion across web, app, and print and contribute to promotion materials such as FTUE/tutorials for various clients (Orchestre Victor Hugo, ParteMus, Heartbeat Games, 2C2A, Arobase Immobilier, Nowkey). I teach project management, 3D fundamentals (Blender/ZBrush) and concept art (Photoshop), developing engaging lessons and constructive feedback to support student progress, while defending certification juries. I implemented tools and workflows that improved team comfort and efficiency, gr
Principal Artist at IKIGAI GAME FOR CITIZENS
December 31, 2022 - September 10, 2025
2.5D mobile game production for a public funding project under an Open-Source Engine (Minetest). I developed persona-driven art direction documentation (intention boards, benchmarks, typography, color strategy) to align visual identity with project and studio values. I gathered research on characters, architecture, environment, VFX, and UI to inform asset design and produced fast environment sketches to accelerate team alignment and quick decision-making during early design stages. I identified lower-cost 3D rendering options suitable for Minetest and supported rapid iteration across disciplines.
Lead Artist at ARKAZUR STUDIO
December 31, 2019 - September 10, 2025
2D Platformer under Unity Engine. Created 2.5D environment game assets including sprites, parallax backgrounds and UI icons, enhancing the game’s visual cohesion and receiving positive player feedback. Managed outsourcing for 2D mobile assets and produced 2D modular assets for a parallax environment.
Junior Generalist Artist at ATOMIC RACCOON STUDIO
December 31, 2018 - September 10, 2025
Internship extended in a fixed-term work-study program. Worked within a Git-based Unity Collab pipeline. Pitched the game at public and professional events, including Paris Games Week and indie showcases. Conceptualized vehicles and environment designs readable at high-speed 3D real-time rendering. Video editing, 3D and 2D motion design, and commercial teasers. Designed three impactful visual identities for the game and the studio, saving outsourcing costs and ensuring lasting brand consistency. Crafted a coherent art direction from given inspirations, leveraging vaporwave aesthetics to support fast-paced arcade mechanics. Oversaw interns’ work to ensure alignment with art direction and quality standards. Integrated 3D assets into levels following art guidelines.
Freelance Generalist Artist / Concept Artist at Independent / Freelance
January 1, 2019 - Present
Ongoing freelance work since 2019 across generalist and concept-art missions. Managed contracts and processes to improve service delivery timelines, established organized workflows and tools, and supported cross-functional needs for characters and visuals. Created concept art and environment visuals aligned with Art/Creative Direction, produced key arts for web/app/print and FTUE/tutorials, and taught project management, 3D fundamentals (Blender/ZBrush) and concept art for pre-production. Implemented tools and workflows to improve team efficiency, managed production art departments from 7 to 20+ artists, and authored onboarding documentation. Delivered solutions to unforeseen challenges to minimize delays. Collaborated with studios such as Fobula Games, Orchestre Victor Hugo, ParteMus, Heartbeat Games, 2C2A, Arobase Immobilier, Nowkey, and other solodev projects.
Principal Artist at IKIGAI GAME FOR CITIZENS
December 31, 2022 - September 10, 2025
2.5D mobile game production for a public funding project under an Open-Source Engine (Minetest). Developed persona-driven art direction documentation (intent boards, benchmarks, color strategy) to align visual identity with project and studio values. Conducted research across characters, architecture, environment, VFX, and UI via moodboards; identified lower-cost 3D rendering for Minetest; produced fast environment sketches and visual explorations to accelerate team alignment during early design stages.
Lead Artist at ARKAZUR STUDIO
December 31, 2019 - September 10, 2025
2D Platformer under Unity Engine. Created 2.5D environment assets including sprites, parallax backgrounds and UI icons, enhancing visual cohesion. Managed outsourcing for 2D mobile assets and produced 2D modular assets for parallax environments.
Junior Generalist Artist at ATOMIC RACCOON STUDIO
December 31, 2018 - September 10, 2025
Internship extended into fixed-term work-study. Worked within a Git-based Unity Collab pipeline. Contributed to pitching the game at public and professional events. Conceptualized vehicles and environment designs readable at high-speed 3D real-time rendering. Produced video editing, 3D/2D motion design, and commercial teasers (Cinema 4D, After Effects, Premiere Pro). Designed three impactful visual identities for the game and studio, preserving branding and reducing outsourcing costs. Built a coherent art direction from provided inspirations with vaporwave aesthetics to support fast-paced, arcade-inspired mechanics. Integrated 3D assets into levels following naming conventions and level art guidelines.
Intern / Junior Generalist Artist at AR KAZUR STUDIO / Stay Stay Run (Stay Die Run)
December 31, 2018 - September 10, 2025
Part of the Atomic Raccoon Studio internship to fixed-term work-study program focusing on vehicle and environment concepts, 3D/2D motion design, and branding assets.
Freelance Generalist and Concept Art at Self-employed / Freelance
January 1, 2019 - Present
Freelance generalist and concept artist delivering management processes and contract negotiations to improve service delivery timelines. Handled administration, business relations, accounting, and planning. Supported character production by proposing innovative designs aligned with Art and Creative Direction to elevate the visual universe and overall quality. Created concept art for environments with real-time 3D constraints; produced key arts for web, app and print; contributed to FTUE/tutorials. Taught project management, 3D fundamentals (Blender, ZBrush) and concept art for pre-production, designing lessons and providing feedback. Implemented workflows that increased team efficiency; led remote work setup; defined art direction and visual codes; authored onboarding docs; collaborated with producers and directors to meet schedules and budgets. Highlighted collaborations include Grief the Journey (Heartbeat Games), MoonWakers (Gaman Games x Emotion Designers), Orchestre Victor Hugo, F
Principal Artist at IKIGAI GAME FOR CITIZENS
December 31, 2022 - September 10, 2025
2.5D mobile game production for a public funding project under an Open-Source Engine (Minetest). Developed persona-driven art direction documentation (intention boards, benchmarks, typography, color strategy) to align visual identity with project values. Conducted character, architecture, environment, VFX, and UI moodboard research; identified lower-cost 3D rendering options; produced fast environment sketches to accelerate team alignment and quick decision-making during early design.
Lead Artist at ARKAZUR STUDIO
January 1, 2019 - September 10, 2025
Lead artist on an unreleased 2D platformer project for Unity. Created 2.5D environment assets including sprites, parallax backgrounds and UI icons to enhance visual cohesion. Managed outsourcing for 2D mobile assets and produced modular assets for a parallax environment.
Junior Generalist Artist at ATOMIC RACCOON STUDIO
January 1, 2018 - September 10, 2025
Internship extended to fixed-term work-study. Worked within a Git-based Unity pipeline. Pitched the game at public and professional events, conceptualized vehicles and environments for high-speed 3D real-time rendering, performed video editing, 3D and 2D motion design, and produced promotional teasers. Designed three impactful visual identities for the game and the studio and oversaw interns to ensure consistency with art direction. Integrated 3D assets into levels with proper naming conventions and level art guidelines.
Freelance Generalist Artist and Concept Art Missions at Freelance / Self-employed
January 1, 2019 - Present
Managed production processes, negotiated contracts, established workflows and tools to improve service delivery timelines; supported cross-functional production needs for characters; created concept art and environment art aligned with Art and Creative Direction; produced key arts for communication supports and tutorials; taught project management and 3D fundamentals (Blender/ZBrush) and concept art (Photoshop); authored documentation to streamline onboarding; led production art departments and remote work setup.
Principal Artist at IKIGAI GAME FOR CITIZENS
December 31, 2022 - September 10, 2025
2.5D mobile game production for a public funding project under an Open-Source Engine (Minetest). Developed persona-driven art direction documentation and researched characters, architecture, environments, VFX and UI; coordinated moodboards and lower-cost 3D rendering strategies for Minetest; produced rapid environment sketches to accelerate team alignment in early design stages.
Lead Artist at ARKAZUR STUDIO
December 31, 2019 - September 10, 2025
Lead artist on a 2D platformer project under Unity; created 2.5D environment assets including sprites, parallax backgrounds and UI icons; managed outsourcing for 2D mobile assets; produced 2D modular assets for a parallax environment.
Junior Generalist Artist at Atomic Raccoon Studio
December 31, 2018 - September 10, 2025
Worked in a Git-based Unity Collab pipeline; pitched the game publicly and at events; conceptualized vehicles and environment designs for readable at high-speed 3D real-time rendering; produced video teasers and motion design; crafted multiple visual identities and led art direction; supervised interns and ensured consistency; integrated 3D assets into levels with proper naming conventions.

Education

Lead Game Artist Master RNCP 7 at ISART DIGITAL
January 1, 2017 - December 31, 2020
Art Direction Grande École’s cursus at e-artsup
January 1, 2015 - December 31, 2017
Master RNCP 7 - Lead Game Artist at ISART DIGITAL
January 1, 2017 - December 31, 2020
Art Direction Grande École cursus at e-artsup
January 1, 2015 - December 31, 2017
Portfolio Building Mentorship at The Art Nest, Timothée Mathon’s Mentorship
January 1, 2024 - September 10, 2025

Qualifications

RNCP title MASTER Degree
September 4, 2017 - June 30, 2020
Game Lead Artist diploma (ISART digital)
Certifications defense jury
January 11, 2030 - September 10, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet