Hi, I’m Anthony Lopez, a 3D game developer and tech lead with 10+ years of experience delivering cross‑platform titles using Unreal Engine and Unity. I’ve shipped 5 multi‑platform titles, integrated Web3/crypto economies, and led remote teams to deliver high‑quality work on tight schedules. I have a strong background in character art, rigging, animation, and building scalable tools and pipelines on AWS‑backed backends.
I’m passionate about mentoring, cross‑disciplinary collaboration, and turning creative concepts into polished, playable experiences. I enjoy solving complex pipeline problems, improving asset iteration times, and delivering engaging player experiences.
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This is a FPS Realism shooter with incredible graphics that have been optimized to run on the lowest of grade of computers. Lock in features tons of playstyles and features out in other games today.
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