Junior technical artist versatile in the procedural creation of 3D assets, shaders and programming. Great passion for the visual effects, both for film, as well as in real-time experiences. I’m a hands-on creator focused on shader development, asset tooling, and real-time rendering. I enjoy building tools and workflows that streamline asset generation and integration in Unity and other 3D packages.

Zeus Sánchez

Junior technical artist versatile in the procedural creation of 3D assets, shaders and programming. Great passion for the visual effects, both for film, as well as in real-time experiences. I’m a hands-on creator focused on shader development, asset tooling, and real-time rendering. I enjoy building tools and workflows that streamline asset generation and integration in Unity and other 3D packages.

Available to hire

Junior technical artist versatile in the procedural creation of 3D assets, shaders and programming. Great passion for the visual effects, both for film, as well as in real-time experiences.

I’m a hands-on creator focused on shader development, asset tooling, and real-time rendering. I enjoy building tools and workflows that streamline asset generation and integration in Unity and other 3D packages.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
Basque
Fluent
English
Fluent

Work Experience

Technical Artist at Runic Dices
November 1, 2025 - Present
Developed shaders, particle systems and lighting systems for improving the game visuals. Created tools for game design using custom channel packed textures as an input.
Environment Artist Internship at TKnika
June 30, 2024 - September 26, 2025
Involved in recreating real-world environments in 3D using modular assets specifically designed for the experience. These were used as interactive virtual reality rooms within the Unity engine, intended for use in educational centers. Donostia-San Sebastián, 2024-03 to 2024-06
Technical Artist Internship at Innovae
March 1, 2024 - June 1, 2024
Responsible for developing and optimizing shaders for Unity from particle simulations, with real-time interactive capabilities. Created tools for generating and cutting geometry based on user input.
Environment Artist Intern at TKnika
March 1, 2024 - June 30, 2024
Involved in recreating real-world environments in 3D using modular assets.
Technical Artist Intern at Innovae
March 1, 2024 - June 30, 2024
Responsible for developing and optimizing shaders to render fluids in Unity from particle simulations, with real-time interactive capabilities. Created tools for generating and cutting geometry based on user input.
Environment Artist Internship at TKnika
June 30, 2023 - September 26, 2025
Involved in recreating real-world environments in 3D using modular assets specifically designed for the experience. These were used as interactive virtual reality rooms within the Unity engine, intended for use in educational centers. Errenteria, 2023-03 to 2023-06
Environment Artist Intern at TKnika
March 1, 2023 - June 1, 2023
Involved in recreating real-world environments in 3D using modular assets.

Education

Specialization in Animation, Video Game Development, and Virtual Reality at Ceinpro
January 1, 2023 - December 31, 2024
Higher Technical Degree in Animation and Development of Interactive Environments at Ceinpro
January 1, 2022 - December 31, 2023
Higher Technician Degree in Animation and Development of Interactive Environments at Ceinpro
January 1, 2022 - December 31, 2023
Specialization in Animation, Video Game Development, and Virtual Reality at Ceinpro
January 1, 2023 - December 31, 2024
Higher Technician Degree in Animation and Development of Interactive Environments at Ceinpro
January 1, 2022 - December 31, 2023
Specialization in Animation, Video Game Development, and Virtual Reality at Ceinpro
January 1, 2023 - December 31, 2024
Higher Technical Degree in Animation and Development of Interactive Environments at Ceinpro
January 1, 2022 - January 1, 2023
Specialization in Animation, Video Game Development, and Virtual Reality at Ceinpro
January 1, 2023 - January 1, 2024

Qualifications

Cambridge English: C1 Advanced
January 11, 2030 - September 26, 2025
Specialization in Animation, Video Game Development, and Virtual Reality
January 1, 2023 - December 31, 2024
Cambridge English Certificate: Advanced
January 11, 2030 - December 16, 2025
Intermediate (B2) English Proficiency
January 11, 2030 - December 16, 2025
Specialization in Animation, Video Game Development, and Virtual Reality
January 1, 2023 - December 31, 2024
Higher Technician Degree in Animation and Development of Interactive Environments
January 1, 2022 - December 31, 2023
Cambridge English: Advanced (C1)
January 11, 2030 - May 31, 2026
Cambridge English Certificate
January 11, 2030 - June 15, 2026
Specialization in Animation, Video Game Development, and Virtual Reality
January 1, 2023 - January 1, 2024

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet