Game event "MGE"

Anton Pimenov
Published

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  • Project creator

About the game: The game was created for top CIS Twitch streamers. It was a two-month real-time strategy event in which streamers played the game and needed to complete other games to make moves in our game. Streamers could upgrade bases, complete quests, interact with items and inventories, recruit partners into a family, capture territories, and more.

About game development: The game was developed on the Unity engine, using WebGL, React, Electron and Chromium. You could follow the event via Discord, Telegram and Twitch bots, the Twitch extension, and the website. The development team consisted of about 15 people.

My duties: I served as Sound Designer and Music Editor.
As Music Editor, I sourced background music from AudioJungle to match the game’s style (swing-jazz of the 1930s–1940s) and ensured it fit the atmosphere and the voice-overs, whether happy or sad in tone.
As Sound Designer, I created the game’s sound design, partially integrated sounds into Unity (including scripting), and edited, mixed and cleaned up 869 voice-over tracks.