I am a Sound Engineer, Sound Producer and Sound Designer with a Bachelor’s degree in Sound Engineering with over 8 years of experience.
I am creative, reliable, and detail-oriented, with a meticulous attitude that ensures every project gets the attention it deserves. With refined taste and a broad-minded approach, I tailor my work to bring out the essence and character of every track or project. Regardless of what it is, I am committed to delivering the best results that reflect the uniqueness of the project.
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About the game: The game was created to host a gaming event among streamers. It was a two-week real-time event in which streamers participated in gaming auctions hosted on a separate website and then played randomly selected games to earn points and climb the leaderboard. Streamers had inventories, and for each game they spun a slot machine with different effects that influenced gameplay.
About game development: The game was developed using WebGL and an internal audio engine. Site visitors could watch the event and play a modified slot machine. Participants had more opportunities to interact with the site to play. Development took 14 days, and the development team consisted of eight people.
My duties: I served as Sound Designer. I created the sound design for the whole browser game and created about 70 different user interface sounds.
About the game: The game was a dark-fantasy action RPG in a Slavic-mythology universe with a third-person view, combining a unique 2D and 3D graphics style. It was inspired by metroidvania, souls-like and classic RPG genres.
About game development: The game was developed in Unity using the engine’s built-in audio system. The team consisted of approximately 40 people; three of them were responsible for audio.
My duties: I served as Sound Engineer. I mixed and mastered the game’s audio for release, and additionally supported other audio team members as a Sound Designer. Volume leveling and audio integration were implemented inside the Unity project using the built-in audio tools.
I left the project early for several reasons.
About the game: The game was created for top CIS Twitch streamers. It was a two-month real-time strategy event in which streamers played the game and needed to complete other games to make moves in our game. Streamers could upgrade bases, complete quests, interact with items and inventories, recruit partners into a family, capture territories, and more.
About game development: The game was developed on the Unity engine, using WebGL, React, Electron and Chromium. You could follow the event via Discord, Telegram and Twitch bots, the Twitch extension, and the website. The development team consisted of about 15 people.
My duties: I served as Sound Designer and Music Editor.
As Music Editor, I sourced background music from AudioJungle to match the game’s style (swing-jazz of the 1930s–1940s) and ensured it fit the atmosphere and the voice-overs, whether happy or sad in tone.
As Sound Designer, I created the game’s sound design, partially integrated sounds into Unity (including scripting), and edited, mixed and cleaned up 869 voice-over tracks.
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