I am a Sound Engineer, Sound Producer and Sound Designer with a Bachelor's degree in Sound Engineering with over 8 years of experience. I am creative, reliable, and detail-oriented, with a meticulous attitude that ensures every project gets the attention it deserves. With refined taste and a broad-minded approach, I tailor my work to bring out the essence and character of every track or project. Regardless of what it is, I am committed to delivering the best results that reflect the uniqueness of the project.

Anton Pimenov

I am a Sound Engineer, Sound Producer and Sound Designer with a Bachelor's degree in Sound Engineering with over 8 years of experience. I am creative, reliable, and detail-oriented, with a meticulous attitude that ensures every project gets the attention it deserves. With refined taste and a broad-minded approach, I tailor my work to bring out the essence and character of every track or project. Regardless of what it is, I am committed to delivering the best results that reflect the uniqueness of the project.

Available to hire

I am a Sound Engineer, Sound Producer and Sound Designer with a Bachelor’s degree in Sound Engineering with over 8 years of experience.

I am creative, reliable, and detail-oriented, with a meticulous attitude that ensures every project gets the attention it deserves. With refined taste and a broad-minded approach, I tailor my work to bring out the essence and character of every track or project. Regardless of what it is, I am committed to delivering the best results that reflect the uniqueness of the project.

See more

Language

Russian
Fluent
Ukrainian
Fluent
English
Advanced

Work Experience

Sound Engineer, Sound Producer, Sound Designer, Re-recording Mixer at Freelance
January 1, 2018 - Present
Sound Engineer, Sound Designer, Music Editor at MGE Studio
January 1, 2022 - Present
A small Eastern European game development team of up to 15 people, which develops and maintains the game events "MGE". I joined the team in January 2022 as composer and then became as sound designer, audio engineer and music editor for the development of "MGE".
Sound Engineer at Gamega Games
July 11, 2022 - August 15, 2022
A small Eastern European indie studio with a team of 40 people, which develops its first game "Chern" without a budget. All development and communication is done remotely. I joined the team in mid-June 2022 as a sound engineer while developing the game "Chern", but left in mid-August 2022 due to many different reasons.

Education

Bachelor's degree, Sound Engineering in Cinema and Television at Kyiv National University of Culture and Arts
September 1, 2020 - June 1, 2024

Qualifications

Dante Level 3 (2nd Ed)
July 1, 2023 - July 1, 2026
Credential ID 4645-7c36-755c-eb21
Dolby Atmos Training | Mixing Dolby Atmos on a Calrec Brio
February 1, 2023 - February 1, 2035

Industry Experience

Gaming, Media & Entertainment
    paper Browser game event "NASRAL"

    About the game: The game was created to host a gaming event among streamers. It was a two-week real-time event in which streamers participated in gaming auctions hosted on a separate website and then played randomly selected games to earn points and climb the leaderboard. Streamers had inventories, and for each game they spun a slot machine with different effects that influenced gameplay.

    About game development: The game was developed using WebGL and an internal audio engine. Site visitors could watch the event and play a modified slot machine. Participants had more opportunities to interact with the site to play. Development took 14 days, and the development team consisted of eight people.

    My duties: I served as Sound Designer. I created the sound design for the whole browser game and created about 70 different user interface sounds.

    paper Indie game "Chern"

    About the game: The game was a dark-fantasy action RPG in a Slavic-mythology universe with a third-person view, combining a unique 2D and 3D graphics style. It was inspired by metroidvania, souls-like and classic RPG genres.

    About game development: The game was developed in Unity using the engine’s built-in audio system. The team consisted of approximately 40 people; three of them were responsible for audio.

    My duties: I served as Sound Engineer. I mixed and mastered the game’s audio for release, and additionally supported other audio team members as a Sound Designer. Volume leveling and audio integration were implemented inside the Unity project using the built-in audio tools.

    I left the project early for several reasons.

    paper Game event "MGE"

    About the game: The game was created for top CIS Twitch streamers. It was a two-month real-time strategy event in which streamers played the game and needed to complete other games to make moves in our game. Streamers could upgrade bases, complete quests, interact with items and inventories, recruit partners into a family, capture territories, and more.

    About game development: The game was developed on the Unity engine, using WebGL, React, Electron and Chromium. You could follow the event via Discord, Telegram and Twitch bots, the Twitch extension, and the website. The development team consisted of about 15 people.

    My duties: I served as Sound Designer and Music Editor.
    As Music Editor, I sourced background music from AudioJungle to match the game’s style (swing-jazz of the 1930s–1940s) and ensured it fit the atmosphere and the voice-overs, whether happy or sad in tone.
    As Sound Designer, I created the game’s sound design, partially integrated sounds into Unity (including scripting), and edited, mixed and cleaned up 869 voice-over tracks.