Indie game "Chern"
Anton Pimenov
Published
About the game: The game was a dark-fantasy action RPG in a Slavic-mythology universe with a third-person view, combining a unique 2D and 3D graphics style. It was inspired by metroidvania, souls-like and classic RPG genres.
About game development: The game was developed in Unity using the engine’s built-in audio system. The team consisted of approximately 40 people; three of them were responsible for audio.
My duties: I served as Sound Engineer. I mixed and mastered the game’s audio for release, and additionally supported other audio team members as a Sound Designer. Volume leveling and audio integration were implemented inside the Unity project using the built-in audio tools.
I left the project early for several reasons.