College honors graduate with a Bachelors in Film and Digital Arts (Animation concentration) from the University of New Mexico. I’m a long-time hobbyist artist (15+ years) focused on strong design, color, and character-driven storytelling. I also stay current on gaming trends and use that perspective to fuel creative work. I develop 3D animation from planning through polishing using pre-rigged models, refining motion for natural movement and emotion. I’m comfortable learning new tools and expanding my skill set across both 2D character illustration and 3D animation workflows.

Zamari Ross

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College honors graduate with a Bachelors in Film and Digital Arts (Animation concentration) from the University of New Mexico. I’m a long-time hobbyist artist (15+ years) focused on strong design, color, and character-driven storytelling. I also stay current on gaming trends and use that perspective to fuel creative work. I develop 3D animation from planning through polishing using pre-rigged models, refining motion for natural movement and emotion. I’m comfortable learning new tools and expanding my skill set across both 2D character illustration and 3D animation workflows.

Available to hire

College honors graduate with a Bachelors in Film and Digital Arts (Animation concentration) from the University of New Mexico. I’m a long-time hobbyist artist (15+ years) focused on strong design, color, and character-driven storytelling. I also stay current on gaming trends and use that perspective to fuel creative work.

I develop 3D animation from planning through polishing using pre-rigged models, refining motion for natural movement and emotion. I’m comfortable learning new tools and expanding my skill set across both 2D character illustration and 3D animation workflows.

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Language

English
Fluent
Japanese
Intermediate

Work Experience

Character Design (college class project) at University of New Mexico
December 31, 2025 - April 30, 2026
Took a college character design course and refined a complicated character concept into a simplified design suitable for modern 2D animation. Applied exercises in shape language, volume, posing, and expressions.
3D Animation (Project work during college) at University of New Mexico
August 22, 2022 - May 15, 2026
Developed animations from planning through polishing using a pre-rigged model. Refined blocking animations for animal creatures by adding natural-looking walking behavior, small ear and tail wiggles, and eye movement to communicate emotion. Led a college capstone project to produce an animated short film trailer.

Education

Bachelors in Film and Digital Arts (Animation concentration) at University of New Mexico
August 22, 2022 - May 15, 2026
Summa Cum Laude; Dean's List for all 8 semesters; Member of NSLS, Golden Key, Phi Ela Sigma, and Phi Kappa Phi

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming
    Character Design for Mock Series
    In my final semester of college, Spring 2026, I took a character design class where we went through the steps of character design, focusing on things like posing, expressions, shape language, and color, to create designs for individual mock series ideas. Mine is called Location: Lost. These are the results. Turnaround](https://www.twine.net/signin Turnaround for Panopeia, the main character Expressions](https://www.twine.net/signin Expressions for Panopeia Poses](https://www.twine.net/signin Poses for Panopeia Color Schemes](https://www.twine.net/signin Color schemes for Panopeia Lineup](https://www.twine.net/signin Character lineup for Location: Lost
    Gift Animation
    Animated gif for a stranger on the internet. Made using Procreate (main animation) and Adobe After Effects (background animation + editing) animation procreate adobeaftereffects Magolor-like creature in space