I am a Sound Designer and Audio Producer with over 4 years of professional experience and more than 10 years in the audio field. I have proficiency in sound design, music production, and audio implementation using industry-standard tools like Wwise, FMOD, Unity, and Unreal Engine. My work can be found across various media including videogames on mobile and PC, films, documentaries, commercials, music albums, trailers, and animated shows. I am very passionate about learning new ways to produce, record, and edit sound.
I have practical experience leading sound design projects both in-house and outsourced, being involved from the designing process to release. I have skills in field recordings, studio recordings for sound design, and have implemented sounds and music using C#. I am respected for delivering technical guidelines and naming conventions with a strong background in effects editing, sound creation, and music theory and composition.
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