I am an innovative software engineer with over 15 years of experience in web, real-time graphics, and multiplayer systems. My passion lies in developing engaging and high-performance applications, spanning from backend servers to frontend rendering engines. I thrive on challenges and enjoy creating solutions that push the boundaries of technology.
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Based on glmatrix fast calc operations lib. Added lot of 3d features like raycast hit , bvh loader , obj sequencer basic lights , custom shaders… In name of prof i made 3d real physics roulette and basic fps template.
Networking on kurento , old net on custom multirtc3.
Physics based on matterjs but improved in graphics options like sprite tex or draw camera , other canvas . Networking . Video chat …
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