I am an innovative software engineer with over 15 years of experience specializing in web, real-time graphics, and multiplayer systems. My passion for technology drives me to create high-performance applications that run seamlessly across various platforms, focusing on frontend graphics and user experience. I thrive on challenges and enjoy collaborating with others to build solutions that enhance interactions in digital spaces.

Nikola Lukic

I am an innovative software engineer with over 15 years of experience specializing in web, real-time graphics, and multiplayer systems. My passion for technology drives me to create high-performance applications that run seamlessly across various platforms, focusing on frontend graphics and user experience. I thrive on challenges and enjoy collaborating with others to build solutions that enhance interactions in digital spaces.

Available to hire

I am an innovative software engineer with over 15 years of experience specializing in web, real-time graphics, and multiplayer systems. My passion for technology drives me to create high-performance applications that run seamlessly across various platforms, focusing on frontend graphics and user experience. I thrive on challenges and enjoy collaborating with others to build solutions that enhance interactions in digital spaces.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Beginner
Beginner
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Language

English
Advanced
Serbian
Fluent

Work Experience

Senior Software Engineer / 3D & Real-Time Developer at ASTER MEDIA NET d.o.o.
May 1, 2014 - November 11, 2025
Developing web games and applications with a focus on 2D graphics and real-time systems for desktop and mobile platforms. Involved in all stages of software development from design to implementation.
HTML5 Game Programmer at Seavus
June 1, 2014 - June 1, 2014
Focused on mobile web 2D canvas game development, ensuring performance optimization and cross-platform functionality.
Game Developer at Ates International (GmbH in Gründung)
June 1, 2013 - June 1, 2013
Worked on HTML5 2D canvas mobile game projects, contributing to design and development processes.
3D Anatomy Application Developer at Anatronica.com
June 1, 2012 - June 1, 2012
Rebuilt and migrated a 3D anatomy application to Unity5, implementing multi-language support.
Tutor at Visoka Tehnicka Skola Nis
July 1, 2011 - July 1, 2011
Provided tutoring for students focusing on Bada OS development.
HTML5 Game Programmer at Seavus
June 1, 2013 - June 1, 2014
Developed mobile web 2D canvas games, optimizing performance for multiple devices.
Game Developer at Ates International
June 1, 2012 - June 1, 2013
Specialized in HTML5 2D canvas mobile game development, focusing on performance.
Senior Software Engineer at ASTER MEDIA NET d.o.o.
May 1, 2014 - Present
I lead the development of web games and applications, specializing in HTML5 technologies, Canvas2D, and WebGL. My focus is on delivering high-performance, fully optimized applications for both desktop and mobile platforms.
Game Developer at Ates International (GmbH in Gründung)
June 1, 2012 - June 1, 2013
Focused on developing HTML5 2D canvas mobile games, enhancing user engagement and interactivity.

Education

Bachelor of Science at Visoka Tehnicka Skola Nis
January 1, 2007 - January 1, 2011
Bachelor of Science Degree at Visoka Tehnicka Skola Nis
January 1, 2007 - January 1, 2011
Bachelor of Science at Visoka Tehnicka Skola Nis
January 1, 2007 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education
    paper Matrix engine webgl

    Based on glmatrix fast calc operations lib. Added lot of 3d features like raycast hit , bvh loader , obj sequencer basic lights , custom shaders… In name of prof i made 3d real physics roulette and basic fps template.
    Networking on kurento , old net on custom multirtc3.

    paper Visual ts game engine

    Physics based on matterjs but improved in graphics options like sprite tex or draw camera , other canvas . Networking . Video chat …

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