Gameplay Programmer | Unreal Engine 5 (C++) | Gameplay Systems & Immersive
I’ve been passionate about creativity and technology since my teenage years — starting with 3D animation in Source Filmmaker and evolving into 3D modeling in Blender. My journey led me to game development, where I discovered my true calling in designing and programming gameplay systems.
I specialize in Unreal Engine 5 with C++, creating engaging gameplay prototypes and systems that bring player experiences to life. I’m currently interning at Realdini Studios, contributing to gameplay features, debugging, and optimization.
My goal is to grow as a Gameplay Programmer — combining technical expertise with creative design to build immersive worlds that players love.
Always open to collaboration and new opportunities in game development.
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