Gameplay Programmer | Unreal Engine 5 (C++) | Gameplay Systems & Immersive I’ve been passionate about creativity and technology since my teenage years — starting with 3D animation in Source Filmmaker and evolving into 3D modeling in Blender. My journey led me to game development, where I discovered my true calling in designing and programming gameplay systems. I specialize in Unreal Engine 5 with C++, creating engaging gameplay prototypes and systems that bring player experiences to life. I’m currently interning at Realdini Studios, contributing to gameplay features, debugging, and optimization. My goal is to grow as a Gameplay Programmer — combining technical expertise with creative design to build immersive worlds that players love. Always open to collaboration and new opportunities in game development.

Vitalii Burlaka

Gameplay Programmer | Unreal Engine 5 (C++) | Gameplay Systems & Immersive I’ve been passionate about creativity and technology since my teenage years — starting with 3D animation in Source Filmmaker and evolving into 3D modeling in Blender. My journey led me to game development, where I discovered my true calling in designing and programming gameplay systems. I specialize in Unreal Engine 5 with C++, creating engaging gameplay prototypes and systems that bring player experiences to life. I’m currently interning at Realdini Studios, contributing to gameplay features, debugging, and optimization. My goal is to grow as a Gameplay Programmer — combining technical expertise with creative design to build immersive worlds that players love. Always open to collaboration and new opportunities in game development.

Available to hire

Gameplay Programmer | Unreal Engine 5 (C++) | Gameplay Systems & Immersive

I’ve been passionate about creativity and technology since my teenage years — starting with 3D animation in Source Filmmaker and evolving into 3D modeling in Blender. My journey led me to game development, where I discovered my true calling in designing and programming gameplay systems.

I specialize in Unreal Engine 5 with C++, creating engaging gameplay prototypes and systems that bring player experiences to life. I’m currently interning at Realdini Studios, contributing to gameplay features, debugging, and optimization.

My goal is to grow as a Gameplay Programmer — combining technical expertise with creative design to build immersive worlds that players love.

Always open to collaboration and new opportunities in game development.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
German
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Game Development Intern at Realdini Studios
October 10, 2025 - January 10, 2026
• Developed and implemented core gameplay features in Unreal Engine 5, including multiplayer systems, with a strong focus on performance, stability, and scalability. • Took ownership of key gameplay systems, handling debugging, profiling, and optimization across active projects. • Collaborated closely with designers and artists to ensure smooth asset integration and alignment with the overall gameplay vision. • Took on lead development responsibilities during the internship, making technical decisions and coordinating feature implementation across the team. • Onboarded new developers by introducing the codebase structure, workflows, and best practices. • Mentored team members through code reviews, technical guidance, and day-to-day problem solving.

Education

B.S. Computer Science at National Technical University «Kharkiv Polytechnic Institute»
January 1, 2022 - January 1, 2026

Qualifications

Unreal Engine 5 C++ Game Development Certificate (Udemy, Updated 5.6)
January 1, 2025 - February 26, 2026

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Intermediate

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