Omesa Abraham – 3D Artist | Architecture I’m a resourceful and detail-oriented 3D Artist with over 4 years of experience specializing in creating immersive environments, stylized characters, and production-ready assets for games, NFTs, and virtual exhibitions. With a solid foundation in architecture and strong skills in 3D modeling, PBR texturing, lighting, and rendering, I bring both creative vision and technical precision to every project. I’ve worked with international and local studios including Interactif (UK), Kon10dr Esports (Nigeria), McDonald’s (USA), and Otakikpo Oil-Rig (Nigeria) delivering high-quality 3D content tailored for diverse platforms such as VR, advertising, and competitive gaming events. My work ranges from crafting virtual metaverse spaces to sculpting iconic characters like McDonald’s Hamburglar, and creating realistic oil-rig environments from drone scans using Blender, ZBrush, and Substance Painter. Key accomplishments include: • Leading the environment design for a major VR exhibition that secured sponsor investment. • Designing and modeling a 3D MVP trophy showcased and 3D printed for a national esports championship. • Enhancing NFT token sales through unique 3D character models with strong visual appeal. What sets me apart is my blend of architectural logic, storytelling intuition, and real-time rendering skills. I understand the principles of human-scale proportion, functional design, and visual rhythm, ensuring assets are not only beautiful but also optimized for performance and interaction. I’m passionate about the evolving gaming and virtual reality industry and thrive in roles that allow me to create assets that elevate both storytelling and user engagement. Let’s bring your digital vision to life one polygon at a time.

Omesa Abraham

Omesa Abraham – 3D Artist | Architecture I’m a resourceful and detail-oriented 3D Artist with over 4 years of experience specializing in creating immersive environments, stylized characters, and production-ready assets for games, NFTs, and virtual exhibitions. With a solid foundation in architecture and strong skills in 3D modeling, PBR texturing, lighting, and rendering, I bring both creative vision and technical precision to every project. I’ve worked with international and local studios including Interactif (UK), Kon10dr Esports (Nigeria), McDonald’s (USA), and Otakikpo Oil-Rig (Nigeria) delivering high-quality 3D content tailored for diverse platforms such as VR, advertising, and competitive gaming events. My work ranges from crafting virtual metaverse spaces to sculpting iconic characters like McDonald’s Hamburglar, and creating realistic oil-rig environments from drone scans using Blender, ZBrush, and Substance Painter. Key accomplishments include: • Leading the environment design for a major VR exhibition that secured sponsor investment. • Designing and modeling a 3D MVP trophy showcased and 3D printed for a national esports championship. • Enhancing NFT token sales through unique 3D character models with strong visual appeal. What sets me apart is my blend of architectural logic, storytelling intuition, and real-time rendering skills. I understand the principles of human-scale proportion, functional design, and visual rhythm, ensuring assets are not only beautiful but also optimized for performance and interaction. I’m passionate about the evolving gaming and virtual reality industry and thrive in roles that allow me to create assets that elevate both storytelling and user engagement. Let’s bring your digital vision to life one polygon at a time.

Available to hire

Omesa Abraham – 3D Artist | Architecture

I’m a resourceful and detail-oriented 3D Artist with over 4 years of experience specializing in creating immersive environments, stylized characters, and production-ready assets for games, NFTs, and virtual exhibitions. With a solid foundation in architecture and strong skills in 3D modeling, PBR texturing, lighting, and rendering, I bring both creative vision and technical precision to every project.

I’ve worked with international and local studios including Interactif (UK), Kon10dr Esports (Nigeria), McDonald’s (USA), and Otakikpo Oil-Rig (Nigeria) delivering high-quality 3D content tailored for diverse platforms such as VR, advertising, and competitive gaming events. My work ranges from crafting virtual metaverse spaces to sculpting iconic characters like McDonald’s Hamburglar, and creating realistic oil-rig environments from drone scans using Blender, ZBrush, and Substance Painter.

Key accomplishments include:
• Leading the environment design for a major VR exhibition that secured sponsor investment.
• Designing and modeling a 3D MVP trophy showcased and 3D printed for a national esports championship.
• Enhancing NFT token sales through unique 3D character models with strong visual appeal.

What sets me apart is my blend of architectural logic, storytelling intuition, and real-time rendering skills. I understand the principles of human-scale proportion, functional design, and visual rhythm, ensuring assets are not only beautiful but also optimized for performance and interaction.

I’m passionate about the evolving gaming and virtual reality industry and thrive in roles that allow me to create assets that elevate both storytelling and user engagement.

Let’s bring your digital vision to life one polygon at a time.

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Language

English
Fluent

Work Experience

3D Artist at Interactif
March 1, 2022 - September 30, 2022
- Compiled key research insights and developed a comprehensive mood board to guide the creation of multiple immersive 3D environments for a metaverse exhibition. - Leveraged architectural training and accurate human-scale proportions to model high-fidelity assets across varied scene types. - Designed and built three scalable environments: a compact office workspace, a medium-sized classroom, and a large lecture hall, aligned with the exhibition’s thematic vision. - Applied core design principles, including color theory, scale, balance, symmetry, and rhythm, to effectively texture and finalize all environments for presentation. - Presented the final 3D environments during a major exhibition, successfully attracting sponsor investment and driving continued development of the metaverse project.
3D Artist at Kon10dr
October 1, 2022 - January 31, 2023
- Envisioned, sketched, and created a 3D MVP gaming trophy, which was 3D printed and presented to the winner during the Kon10dr Esport Championship (KEC2022). - Translated a 2D illustration by a fellow artist into the official Kon10dr Trophy through accurate modeling and detailed texturing in Blender. - Collaborated with the creative team to develop a shared mood board, then designed a fully realized 3D concept for the Kon10dr gaming lounge, utilizing UV unwrapping, human-scale proportions, projection mapping, and lighting techniques. - Applied the “Form Follows Function” (FFF) principle to the 3D lounge scene, ensuring visual appeal aligned with user interaction intent. - Designed and modeled a 3D unveiling scene for the MVP trophy, showcased alongside the printed trophy during the championship's main event.
3D Artist at McDonalds
April 1, 2023 - May 31, 2023
• Collected visual references and developed mood boards to guide the recreation of McDonald’s vintage character, the Hamburglar, for use in promotional materials and advertisements. • Utilized Blender and ZBrush to sculpt and generate multiple character iterations, exploring various aesthetics, poses, and stylizations. • 3D modeled, UV-unwrapped, proportionally edited, and textured the final Hamburglar model, ensuring it met brand accuracy and visual appeal standards. • Applied advanced lighting techniques and environmental texturing to produce high-quality renders for final presentation and client approval.
3D Artist at Otakikpo Oil-Rig
January 1, 2024 - May 30, 2024
• Created detailed 3D visual references and mood boards of an oil rig environment using drone scan data, establishing the visual foundation for the project. • Modeled a comprehensive oil rig scene, including all structural assets, mechanical components, and environmental details. • Applied kitbashing techniques to streamline asset creation and textured complex piping and machinery elements for enhanced realism. •Optimized and retopologized 3D assets imported from various software platforms to ensure compatibility with virtual reality development standards. • Achieved a high level of realism through human-scale proportional editing, advanced geometry modeling, UV unwrapping, and detailed texturing. • Executed texturing workflows in Substance 3D Painter, seamlessly integrating assets between Blender and Substance Painter for consistent visual fidelity. • Packaged and uploaded final assets, including models, textures, and project files, into GitHub for collaborative VR development. • Presented the final virtual reality-ready proposal in an exhibition and client pitch session, contributing to potential project adoption by the oil company.
3D Motion Artist at Moving Surface
May 12, 2025 - July 10, 2025
• Developed high-quality 2D and 3D motion graphics content for digital campaigns, corporate events, and product visualizations, including high-profile clients such as Gino Company and NOG (Nigeria Oil & Gas Conference). • Utilized Blender 3D to produce end-to-end 3D product animations, including modeling, texturing, lighting, animation, rendering, and compositing, for brands such as Bama Shawarma Mix, Jago Mayonnaise, and Gino Pepper. • Produced sponsor animation loops for NOG events, categorized by tier (Principal, Diamond, Platinum, Gold, Silver, Bronze), optimized for multiple display formats including landscape, column, and stage function loops. • Edited and delivered branded animation content using Adobe After Effects and Premiere Pro, integrating brand assets, sound, and dynamic motion. • Collaborated closely with supervisors and project leads to revise and finalize deliverables based on internal and client feedback (including major clients such as Gino and NOG—Nigeria Oil & Gas Conference). • Created and rigged a stylized African-themed 3D character using Character Creator 4, then imported and styled the character outfit in Blender 3D for the ASSEP Launch project.

Education

Bachelor of Science in Architecture at Nnamdi Azikiwe University
January 1, 2018 - January 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Other, Gaming, Media & Entertainment, Real Estate & Construction
    uniE608 Temple Environment – Stylized 3D Animation & World Building
    This project features a stylized 3D temple environment, designed and animated to capture a sense of wonder, rhythm, and cinematic scale. I handled every step of the pipeline—from modeling and look development to animation and compositing. The scene emphasizes architectural storytelling through motion, lighting, and environmental effects. Inspired by ancient and mythological aesthetics, I constructed modular temple assets and applied detailed textures using Substance Painter. Procedural animation techniques were used to create dynamic camera movements and animated elements, reinforcing a narrative flow throughout the scene. Careful lighting direction and color grading were applied to highlight spatial depth and create atmosphere. Key Contributions: • Designed and modeled the entire temple environment with optimized topology for smooth animation • Created texture maps with custom roughness, emissive, and metallic details to enhance surface realism • Used Redshift for physically-based rendering, with a focus on warm/cool contrast lighting setups • Animated cinematic camera sequences to guide viewer focus and build tension • Composited final sequences in After Effects, adding motion blur, glow, and depth-of-field effects Project Focus: This work was developed to demonstrate skills in environmental storytelling, stylized world-building, and animation for high-end visual media. The final output was used for motion graphics showreels and is compatible with both screen- and projection-based installations. animator
    uniE621 Hand-Painted 3D Weapon Design
    This project showcases a hand-painted, stylized sci-fi weapon titled Ray Blaster, designed as a game-ready asset suitable for action-adventure or cartoon-style shooter games. Created from scratch, this prop features exaggerated proportions, vivid color palettes, and stylized texturing to reflect a playful, animated aesthetic. The workflow began with block-out modeling in Blender, followed by high-poly detailing to emphasize mechanical parts and exaggerated contours. UV unwrapping and baking were carefully executed to ensure clean, efficient texture mapping. Texturing was completed using a stylized hand-painted technique, giving the weapon a worn, metallic, and slightly whimsical look while preserving visual clarity and game performance. Scratches, brush strokes, and color variation were manually painted to enhance realism within a cartoon-inspired world. Additional detailing such as the engraved Zoomie signature and swirl-patterned lens adds character and narrative context, suggesting the weapon belongs to an eccentric inventor or space explorer. Rendered in Blender using real-time viewport shading, the piece emphasizes presentation and technical precision. This project demonstrates proficiency in: Low- and mid-poly modeling PBR and stylized texturing workflows UV mapping optimization Real-time rendering techniques It was created to fit into stylized game engines like Unity or Unreal Engine and is ideal for asset libraries, prop showcases, or cinematic cutscenes in animated titles. The weapon balances creativity, functionality, and polish, making it a strong representation of game asset design and visual storytelling through props. illustrator designer
    uniE621 3D Home Office Visualization
    Designed a stylized 3D home office scene titled Zoomie Studio, blending creative workspace elements with modern aesthetic principles to portray a vibrant and personalized digital environment. This piece showcases technical expertise in interior modeling, texturing, lighting, and rendering using Blender’s real-time Eevee engine. The project features a compact and immersive room layout optimized for storytelling and visual appeal. Key design components include a dual-material fabric sofa, custom wall-mounted artwork (inspired by Adventure Time and stylized 3D characters), wooden flooring, and natural lighting achieved through strategically placed emission planes. A sleek desk setup with digital accessories, cartoon figures, and a fully rigged ergonomic chair helps convey both functionality and character in the workspace. Particular focus was placed on surface detailing, object arrangement, material roughness, and global illumination to create a cozy yet professional creative hub. The scene balances stylization and realism—emphasizing soft shadows, reflective surfaces, and well-composed frame angles for portfolio and cinematic use. This project demonstrates a strong grasp of 3D space design, real-time rendering, and scene composition tailored for digital storytelling, content creation, and concept development. It reflects a flexible design approach applicable to animation studios, game environments, virtual set design, and product visualization. designer illustrator
    uniE608 Lego (EMMET)
    Designed and animated a custom 3D LEGO-style character titled Zoomie (me), inspired by playful and nostalgic aesthetics. This project combines character modeling, rigging, texture detailing, and cinematic lighting to replicate the signature LEGO movie look with a personalized twist. Set against a vibrant, media-rich background, the animation pays homage to The LEGO Movie while showcasing original design choices that highlight personality, emotion, and motion dynamics. The project involved building a modular character using industry-standard workflows sculpting and texturing in Blender, followed by environment setup and lighting to simulate realistic LEGO materials. Motion was carefully choreographed to reflect a friendly, approachable character vibe, with smooth IK-based movements and natural expressions. Color grading and compositing were finalized in Blender 3D, bringing together all elements in a clean and professional sequence suitable for social media, digital campaigns, or animated brand content. Zoomie’s world blends pop culture references with original design language to demonstrate proficiency in stylized character creation and animation for entertainment or commercial use. This project demonstrates key 3D animation principles, including squash and stretch, anticipation, and staging, and is ideal for showcasing versatility across both hard-surface modeling and motion design disciplines. illustrator animator

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