Hello! I'm Aarden. I'm a MSc-trained researcher and game designer with 6+ years turning complex systems into playable prototypes, clear analysis, and training that lands—through playtesting, iteration, and smart level and systems tuning. What I Love to Do: - Game Design: Unity and C# for 2D, 3D, and VR experiences, XR Interaction Toolkit patterns, quest, mechanics, and narrative design, playtesting and iteration with version control in Git - Research and Analytics: study design, data collection and cleaning, exploratory and statistical analysis in Power BI and Excel, clear reporting for technical and non-technical audiences - Learning Theory: course and workshop design including gamification elements, LMS delivery in Moodle and D2L, science communication with concise briefs, slide decks, and infographics - Content and Documentation: readable design docs and specs, how-to guides, lightweight diagrams, collaborative reviews - Collaboration and project coordination: cross-disciplinary teamwork, timelines and risks tracked in Jira and Trello, tidy handoffs and follow-through I enjoy working in a variety of areas and utilizing my skills in game design, research, data organization, and programming. I leave you with a favourite quote of mine - through collaboration arises creativity!

Aarden Muller-Hartle

Hello! I'm Aarden. I'm a MSc-trained researcher and game designer with 6+ years turning complex systems into playable prototypes, clear analysis, and training that lands—through playtesting, iteration, and smart level and systems tuning. What I Love to Do: - Game Design: Unity and C# for 2D, 3D, and VR experiences, XR Interaction Toolkit patterns, quest, mechanics, and narrative design, playtesting and iteration with version control in Git - Research and Analytics: study design, data collection and cleaning, exploratory and statistical analysis in Power BI and Excel, clear reporting for technical and non-technical audiences - Learning Theory: course and workshop design including gamification elements, LMS delivery in Moodle and D2L, science communication with concise briefs, slide decks, and infographics - Content and Documentation: readable design docs and specs, how-to guides, lightweight diagrams, collaborative reviews - Collaboration and project coordination: cross-disciplinary teamwork, timelines and risks tracked in Jira and Trello, tidy handoffs and follow-through I enjoy working in a variety of areas and utilizing my skills in game design, research, data organization, and programming. I leave you with a favourite quote of mine - through collaboration arises creativity!

Available to hire

Hello! I’m Aarden. I’m a MSc-trained researcher and game designer with 6+ years turning complex systems into playable prototypes, clear analysis, and training that lands—through playtesting, iteration, and smart level and systems tuning.

What I Love to Do:

  • Game Design: Unity and C# for 2D, 3D, and VR experiences, XR Interaction Toolkit patterns, quest, mechanics, and narrative design, playtesting and iteration with version control in Git

  • Research and Analytics: study design, data collection and cleaning, exploratory and statistical analysis in Power BI and Excel, clear reporting for technical and non-technical audiences

  • Learning Theory: course and workshop design including gamification elements, LMS delivery in Moodle and D2L, science communication with concise briefs, slide decks, and infographics

  • Content and Documentation: readable design docs and specs, how-to guides, lightweight diagrams, collaborative reviews

  • Collaboration and project coordination: cross-disciplinary teamwork, timelines and risks tracked in Jira and Trello, tidy handoffs and follow-through

I enjoy working in a variety of areas and utilizing my skills in game design, research, data organization, and programming.

I leave you with a favourite quote of mine - through collaboration arises creativity!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Lead Game Designer at Fluxscopic Ltd.
August 1, 2025 - October 3, 2025
Built and integrated multi-step quests and puzzles in Unity/C# using Timeline, Cinemachine 3, triggers, ScriptableObjects, and simple state machines. Wrote lean design specs, flows, and acceptance criteria that guided art, engineering and production. Facilitated design reviews, presented options with pros and cons, and recorded decisions to keep multi-disciplinary teammates aligned. Partnered with producers on scope and risks; wrote clear Jira tickets, and used version control to manage changes with GitHub branches.
Assistant Professor - Game Design at Cambrian College
August 1, 2025 - October 3, 2025
Designed and taught quest/narrative design course, Stories, Quests, and Missions for 3+ years including other topics in Game Design, Level Design, Game Psychology, and VR Games. Ran greyboxing labs, pacing exercises, and environmental storytelling assignments that produced playable levels and short narrative scenes. Led capstone-style production classes, guiding students on sprint planning, writing clear specs and acceptance criteria, running playtests, and iterating on difficulty and reward pacing. Educated students on game economy fundamentals for collection loops, rarity tables, duplicate handling, and milestone rewards.
Lead Game Designer at Fluxscopic Ltd.
August 1, 2025 - October 3, 2025
Led a design pod within a 5+ person cross-functional team and drove feature iteration in a fast-paced, agile, fully remote cycle. Owned core combat and puzzle mechanics; authored concise design specs, user flows, and acceptance criteria. Built greybox prototypes for 3+ levels and iterated through 5+ versions based on structured playtests. Organized sprint rituals, prioritized Hira backlogs, and verified fixes to keep iteration traceable. Applied qualitative and quantitative methods to evaluate changes and guided the next iteration loop. Designed a UX-informed hint hierarchy to clarify puzzle direction, improving solve rates and qualitative enjoyment.
Assistant Professor, Game Design & Statistics at Cambrian College
August 1, 2025 - October 3, 2025
Taught AR/VR in Unity, Level Design, Narrative Design, and Game Psychology; designed and delivered XR-focused labs; built Unity XR Toolkit demos for Meta Quest; created vertical slices prioritizing replayability, player flow, readability, and assessed difficulty curves. Ran 50+ playtest sessions; translated qualitative feedback into improved outcomes and iterative design cycles.

Education

Master of Science in Computational Science at Laurentian University
January 11, 2030 - October 3, 2025
Bachelor of Science in Forensic Science, Biology at Laurentian University
January 11, 2030 - October 3, 2025
Master of Science in Computational Science at Laurentian University
January 11, 2030 - October 3, 2025
BSc in Forensic Science (Biology) at Laurentian University
January 11, 2030 - October 3, 2025

Qualifications

Unity Certified Associate: Game Developer
January 11, 2030 - October 3, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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