Hello! I’m Aarden. I’m a MSc-trained researcher and game designer with 6+ years turning complex systems into playable prototypes, clear analysis, and training that lands—through playtesting, iteration, and smart level and systems tuning.
What I Love to Do:
Game Design: Unity and C# for 2D, 3D, and VR experiences, XR Interaction Toolkit patterns, quest, mechanics, and narrative design, playtesting and iteration with version control in Git
Research and Analytics: study design, data collection and cleaning, exploratory and statistical analysis in Power BI and Excel, clear reporting for technical and non-technical audiences
Learning Theory: course and workshop design including gamification elements, LMS delivery in Moodle and D2L, science communication with concise briefs, slide decks, and infographics
Content and Documentation: readable design docs and specs, how-to guides, lightweight diagrams, collaborative reviews
Collaboration and project coordination: cross-disciplinary teamwork, timelines and risks tracked in Jira and Trello, tidy handoffs and follow-through
I enjoy working in a variety of areas and utilizing my skills in game design, research, data organization, and programming.
I leave you with a favourite quote of mine - through collaboration arises creativity!
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