Hi, I’m Aaron—an artist specializing in character design and production-ready assets, with experience across both 2D and 3D pipelines in game development. I enjoy bringing characters and environments to life through strong visual storytelling, clean asset workflows, and reliable iteration based on team feedback.
I’ve worked from game-jam style production (handling character design, animation, UI assets, and cover art) to engine-ready deliverables, including character sheets, prop designs, and 3D models. Alongside my art work, I also bring project and milestone management skills, helping teams stay aligned while keeping asset creation efficient, consistent, and production-ready.
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