Hi, I’m Aaron—an artist specializing in character design and production-ready assets, with experience across both 2D and 3D pipelines in game development. I enjoy bringing characters and environments to life through strong visual storytelling, clean asset workflows, and reliable iteration based on team feedback. I’ve worked from game-jam style production (handling character design, animation, UI assets, and cover art) to engine-ready deliverables, including character sheets, prop designs, and 3D models. Alongside my art work, I also bring project and milestone management skills, helping teams stay aligned while keeping asset creation efficient, consistent, and production-ready.…

AARON PAK HIN AU

Hi, I’m Aaron—an artist specializing in character design and production-ready assets, with experience across both 2D and 3D pipelines in game development. I enjoy bringing characters and environments to life through strong visual storytelling, clean asset workflows, and reliable iteration based on team feedback. I’ve worked from game-jam style production (handling character design, animation, UI assets, and cover art) to engine-ready deliverables, including character sheets, prop designs, and 3D models. Alongside my art work, I also bring project and milestone management skills, helping teams stay aligned while keeping asset creation efficient, consistent, and production-ready.…

Available to hire

Hi, I’m Aaron—an artist specializing in character design and production-ready assets, with experience across both 2D and 3D pipelines in game development. I enjoy bringing characters and environments to life through strong visual storytelling, clean asset workflows, and reliable iteration based on team feedback.

I’ve worked from game-jam style production (handling character design, animation, UI assets, and cover art) to engine-ready deliverables, including character sheets, prop designs, and 3D models. Alongside my art work, I also bring project and milestone management skills, helping teams stay aligned while keeping asset creation efficient, consistent, and production-ready.

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Language

English
Fluent

Work Experience

Senior Project Executive at Luk Advisor
February 1, 2025 - Present
Managed project lifecycle and milestones, coordinated across departments, and improved workflow efficiency and quality control through structured communication and delivery tracking.
Senior Project Executive at Luk Advisor, Hong Kong
February 1, 2025 - Present
Project lifecycle and milestone management; cross-departmental coordination and communication; workflow optimization and quality control.
2D Pixel & Concept Artist (Remote) at Runic Dices Entertainment
July 1, 2024 - November 30, 2024
Delivered game-ready character and item animations for production, iterated designs and animations based on team feedback, organized asset pipelines, updated internal source files, and maintained effective communication to keep the project aligned.
Pixel & Concept Artist at Runic Dice Entertainment
July 1, 2024 - November 1, 2024
Delivered game-ready character and item animations for production. Iterated on designs and animations based on team feedback. Organized asset pipelines and updated internal source files. Maintained effective communication with the team to ensure product alignment.
Graduate Game Artist at University for the Creative Arts
January 1, 2020 - December 31, 2023
Created a sci-fi horror-themed concept library for the final major project, produced 2D concepts and 3D assets for collaborative/independent game work, and developed playable vertical slice elements in Unity.
Freelance Art/Concept Artist
January 1, 2020 - Present
Translated client briefs into functional 2D/3D concepts, managed independent client timelines, and maintained clear communication to support delivery and iteration.
Graduate Game Artist at University for the Creative Arts, United Kingdom
January 1, 2020 - January 1, 2023
Created sci-fi horror-themed concept library for final major project. Created 2D concepts and 3D assets for collaborative and independent game projects. Developed playable vertical slices in Unity.
Freelance Artist at Freelance
January 1, 2020 - Present
Translate client briefs into functional 2D/3D concepts; manage project timelines and communication for independent clients.

Education

Bachelor of Arts (Honours) Games Art at University for the Creative Arts, United Kingdom
October 1, 2020 - August 1, 2023
(Upper Second-Class Honours (2:1))

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services