AARON PAK HIN AU
Hi, I’m Aaron—an artist specializing in character design and production-ready assets, with experience across both 2D and 3D pipelines in game development.
About
Hi, I’m Aaron—an artist specializing in character design and production-ready assets, with experience across both 2D and 3D pipelines in game development. I enjoy bringing characters and environments to life through strong visual storytelling, clean asset workflows, and reliable iteration based on team feedback.
I’ve worked from game-jam style production (handling character design, animation, UI assets, and cover art) to engine-ready deliverables, including character sheets, prop designs, and 3D models. Alongside my art work, I also bring project and milestone management skills, helping teams stay aligned while keeping asset creation efficient, consistent, and production-ready.
- 6 years' experience
- Joined June 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
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Work experience· 8 roles
Managed project lifecycle and milestones, coordinated across departments, and improved workflow efficiency and quality control through structured communication and delivery tracking.
Project lifecycle and milestone management; cross-departmental coordination and communication; workflow optimization and quality control.
Delivered game-ready character and item animations for production, iterated designs and animations based on team feedback, organized asset pipelines, updated internal source files, and maintained effective communication to keep the project aligned.
Education
(Upper Second-Class Honours (2:1))
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