I am a 2D/3D artist with over three years of game development experience, having taken up the roles of concept artist, 3D modeller, pixel artist, and animator in previous projects. These experiences have strengthened my ability to create artwork across digital and traditional mediums, while helping me excel at creative problem-solving, effective collaboration, and reliable milestone delivery. While my personal creative pipeline relies entirely on manual digital methods, I actively keep pace with industry tech. I maintain high proficiency in generative AI tools such as Stable Diffusion, ComfyUI, ChatGPT, Gemini, and Grok, allowing me to readily adapt to and support AI-assisted art pipelines. I look forward to hearing about your projects and working with you! Online Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Pak Hin Au

I am a 2D/3D artist with over three years of game development experience, having taken up the roles of concept artist, 3D modeller, pixel artist, and animator in previous projects. These experiences have strengthened my ability to create artwork across digital and traditional mediums, while helping me excel at creative problem-solving, effective collaboration, and reliable milestone delivery. While my personal creative pipeline relies entirely on manual digital methods, I actively keep pace with industry tech. I maintain high proficiency in generative AI tools such as Stable Diffusion, ComfyUI, ChatGPT, Gemini, and Grok, allowing me to readily adapt to and support AI-assisted art pipelines. I look forward to hearing about your projects and working with you! Online Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a 2D/3D artist with over three years of game development experience, having taken up the roles of concept artist, 3D modeller, pixel artist, and animator in previous projects. These experiences have strengthened my ability to create artwork across digital and traditional mediums, while helping me excel at creative problem-solving, effective collaboration, and reliable milestone delivery.

While my personal creative pipeline relies entirely on manual digital methods, I actively keep pace with industry tech. I maintain high proficiency in generative AI tools such as Stable Diffusion, ComfyUI, ChatGPT, Gemini, and Grok, allowing me to readily adapt to and support AI-assisted art pipelines.

I look forward to hearing about your projects and working with you!

Online Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Freelance Artist at Freelance
January 1, 2020 - Present
Translate client briefs into functional 2D/3D concepts; manage project timelines and communication for independent clients.
Pixel & Concept Artist at Runic Dice Entertainment
July 1, 2024 - November 1, 2024
Delivered game-ready character and item animations for production. Iterated on designs and animations based on team feedback. Organized asset pipelines and updated internal source files. Maintained effective communication with the team to ensure product alignment.
Senior Project Executive at Luk Advisor, Hong Kong
February 1, 2025 - Present
Project lifecycle and milestone management; cross-departmental coordination and communication; workflow optimization and quality control.
Graduate Game Artist at University for the Creative Arts, United Kingdom
January 1, 2020 - January 1, 2023
Created sci-fi horror-themed concept library for final major project. Created 2D concepts and 3D assets for collaborative and independent game projects. Developed playable vertical slices in Unity.

Education

Bachelor of Arts (Honours) Games Art at University for the Creative Arts, United Kingdom
October 1, 2020 - August 1, 2023
(Upper Second-Class Honours (2:1))

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services