Abdulrahman Al-Assaf

Available to hire

I'm Abdulrahman Al-Assaf, an interactive and game developer specializing in Unity-based games, mobile experiences, AR learning modules, and real-time interactive applications.

About

I’m Abdulrahman Al-Assaf, an interactive and game developer specializing in Unity-based games, mobile experiences, AR learning modules, and real-time interactive applications. I bring a strong background in C#, gameplay systems, UI/UX, AI/navigation, and performance optimization, turning creative concepts into functional digital products.\n\nI’ve contributed to Hajwala 2 and a range of enterprise/educational projects, with practical experience in scoring, timers, user flows, content-driven systems, testing, debugging, and cross-team delivery.

  • 3 years' experience
  • Joined March 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Computers & Electronics
  • Education

Work experience· 5 roles

Interactive Developer · Rayqube Future TechAug 2025 – Jan 2026 · 6 mos

Developed interactive digital solutions in Unity for real-time simulations and user-driven experiences. Built responsive UI/UX for educational and enterprise apps, created 3D interaction models and animation-driven events, and implemented modular C# architecture. Collaborated with designers to translate concepts into prototypes and final products, optimized performance for mobile/tablet, and integrated assets and media.

Game Development Intern · RABABA GamesSep 2023 – Jul 2025 · 1 yr 11 mos

Received hands-on training in 3D game development using Unity Engine. Contributed to system navigation development for Hajwala 2, optimizing user interaction and gameplay mechanics. Gained experience in game physics, AI navigation, and pathfinding to enhance movement and player experience. Collaborated with developers to improve game performance, UI responsiveness, and player controls.

Game Programmer · RABABA GamesSep 2023 – Present · 3 yrs 3 mos

Developed navigation and traffic systems to enhance player movement, AI behavior, and in-game pathfinding for Hajwala 2. Designed and implemented a comprehensive character system including root motion and seamless interaction mechanics. Created realistic player interactions with vehicles for smooth entry, exit, and responsive vehicle interactions. Engineered an advanced avatar customization system allowing users to modify character outfits and skins for personalization. Revamped the garage UI/UX for intuitive vehicle customization and improved usability. Developed cinematic cutscenes and race overviews to create immersive pre-race experiences. Optimized game performance, rendering pipelines, and scripting efficiency to ensure smooth gameplay across platforms.

Game Programmer · RABABA GamesSep 2023 – Jun 2024 · 10 mos
Game Development Intern · RABABA GamesJul 2023 – Sep 2023 · 3 mos

Education

Bachelor's degree · Princess Sumaya University for Technology2019 – 2023
Bachelor's degree · Princess Sumaya University for Technology2019 – 2023
Bachelor’s Degree in Computer Graphics and Animation · Princess Sumaya University for Technology2019 – 2023

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