Abdulrahman Al-Assaf
I'm Abdulrahman Al-Assaf, an interactive and game developer specializing in Unity-based games, mobile experiences, AR learning modules, and real-time interactive applications.
About
I’m Abdulrahman Al-Assaf, an interactive and game developer specializing in Unity-based games, mobile experiences, AR learning modules, and real-time interactive applications. I bring a strong background in C#, gameplay systems, UI/UX, AI/navigation, and performance optimization, turning creative concepts into functional digital products.\n\nI’ve contributed to Hajwala 2 and a range of enterprise/educational projects, with practical experience in scoring, timers, user flows, content-driven systems, testing, debugging, and cross-team delivery.
- 3 years' experience
- Joined March 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Computers & Electronics
- Education
More experts in Amman, Jordan
Work experience· 5 roles
Developed interactive digital solutions in Unity for real-time simulations and user-driven experiences. Built responsive UI/UX for educational and enterprise apps, created 3D interaction models and animation-driven events, and implemented modular C# architecture. Collaborated with designers to translate concepts into prototypes and final products, optimized performance for mobile/tablet, and integrated assets and media.
Received hands-on training in 3D game development using Unity Engine. Contributed to system navigation development for Hajwala 2, optimizing user interaction and gameplay mechanics. Gained experience in game physics, AI navigation, and pathfinding to enhance movement and player experience. Collaborated with developers to improve game performance, UI responsiveness, and player controls.
Developed navigation and traffic systems to enhance player movement, AI behavior, and in-game pathfinding for Hajwala 2. Designed and implemented a comprehensive character system including root motion and seamless interaction mechanics. Created realistic player interactions with vehicles for smooth entry, exit, and responsive vehicle interactions. Engineered an advanced avatar customization system allowing users to modify character outfits and skins for personalization. Revamped the garage UI/UX for intuitive vehicle customization and improved usability. Developed cinematic cutscenes and race overviews to create immersive pre-race experiences. Optimized game performance, rendering pipelines, and scripting efficiency to ensure smooth gameplay across platforms.
Education
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