I’m a 3D artist and animator specializing in cinematic 3D animation, lighting, texturing, and visual storytelling. I work primarily with Maya, Unreal Engine, Substance Painter, and Adobe Creative Suite, with experience creating polished 3D assets, realistic materials, dynamic lighting, and smooth cinematic camera work.
My background in both 3D animation and video editing allows me to approach product animation with the final promotional video in mind, from modeling and look development through animation, rendering, editing, and final delivery. I focus on creating clean, visually engaging work that presents a product clearly while giving it a polished, cinematic feel.
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