Available to hire
I’m a Simulation and Software Engineer specializing in building interactive experiences with Unity. My background includes developing complex real-time simulations and immersive training tools for a government contractor, where I focused on physics-based systems, performance optimization, and user interaction design. My depth of technical work also allows me to be flexible, and adapt my skillset to match cutting-edge technologies as they evolve. I’m passionate about applying my technical depth to create engaging and polished immersive experiences.
Skills
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Language
English
Fluent
Work Experience
Simulation Engineer at MITRE Corporation
August 1, 2025 - October 20, 2025Designed and implemented advanced aircraft behaviors in AFSIM (F-35, MQ-9), modeling electronic warfare algorithms (e.g., spot jamming), improving realism and fidelity of DoD simulations. Built a Unity-based counter editor for DIGICAT, enabling dynamic counter data adjustments with ~2x faster iteration time, accelerating wargaming analysis for the US Army. Developed JSON data pipelines between Unity and AFSIM using Python, streamlining simulation setup and post-event analysis for Army wargaming scenarios. Created agent-based pedestrian behavior simulations in Java, leveraging probabilistic models for crisis decision-making on a Cesium geospatial interface. Produced custom wargaming unit models and tokens in Vassal, expanding the US Army’s operational simulation toolkit. Engineered a modeling framework using Cesium for analyzing and visualizing Air Force simulation data, enabling faster algorithmic exploration of large-scale scenarios.
Full Stack Developer at MITRE Corporation
July 1, 2022 - October 20, 2025Developed orbital mechanics to render satellite trajectories around Earth on a Cesium web interface, supporting space situational awareness research. Designed and implemented a scalable API utilizing a MongoDB database, optimizing data access patterns for FAA personnel datasets. Mentored new developers in full stack development and best practices, accelerating team ramp-up and productivity.
Software Engineering Intern at MITRE Corporation
August 1, 2018 - October 20, 2025Contributed to Agile development of web tools, collaborating on sprint-based delivery. Built full-stack features in Javascript and PHP, improving functionality and user experience for internal tools.
Computer Science Tutor at Skidmore College
May 1, 2018 - October 20, 2025Worked one-on-one with students to teach them concepts and best practices. Accommodated students with flexible hours and extra sessions. Communicated effectively with students to help them learn class material.
Education
Bachelor of Arts in Computer Science at Skidmore College
September 1, 2015 - May 17, 2019Qualifications
DoD Secret Clearance
September 1, 2019 - January 1, 2030Industry Experience
Government, Software & Internet, Professional Services, Computers & Electronics, Other
Skills
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