Hey! I'm Alex - a game dev with years experience in AAA and Indie development and a unique background blend of psychology, game design, and scripting that allows me to concept effective and immersive designs, iteratively prototype and test game features in engine, and both ship and live-service the game. My most recent projects were Call of Duty: Black Ops 6 and Call of Duty: Black Ops 7 as a member of Treyarch's zombie team!

Alexis Boyle

Hey! I'm Alex - a game dev with years experience in AAA and Indie development and a unique background blend of psychology, game design, and scripting that allows me to concept effective and immersive designs, iteratively prototype and test game features in engine, and both ship and live-service the game. My most recent projects were Call of Duty: Black Ops 6 and Call of Duty: Black Ops 7 as a member of Treyarch's zombie team!

Available to hire

Hey! I’m Alex - a game dev with years experience in AAA and Indie development and a unique background blend of psychology, game design, and scripting that allows me to concept effective and immersive designs, iteratively prototype and test game features in engine, and both ship and live-service the game. My most recent projects were Call of Duty: Black Ops 6 and Call of Duty: Black Ops 7 as a member of Treyarch’s zombie team!

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Associate Game Designer 2 at Treyarch
July 1, 2022 - July 1, 2025
Led a project team of 15+ across original quests, puzzles, gameplay features, and systems using in-house tools. Developed and pitched narrative concepts, guiding them from prototype to ship and live-service. Built pivotal storylines and plot points; authored in-game strings and environmental storytelling; collaborated with cross-functional teams to ensure consistency with the game's world view. Conducted narrative research, including analyzing novels and comics, to inform tone and lore. Facilitated playtests, summarized feedback, and iterated on designs to maximize fun and clarity. Maintained documentation templates to streamline inter-department collaboration, and supported remote external studios in a multicultural, iterative development environment. Wrote character backstories and narrative text reflecting the Creative team's vision.
Design Director and Lead Producer at Worcester Polytechnic Institute
January 1, 2021 - March 1, 2021
Led the Alien: The Board Game project team, designing and prototyping mechanics, systems, and narrative elements for a six-week sprint. Created and refined unique game systems, crafted the narrative arc, and pitched concepts to stakeholders. Iterated on rulebooks, player aids, and art direction to ensure a cohesive player experience. Built and managed project timelines, assigned tasks, and coordinated with external partners to deliver a polished prototype.
Associate Game Designer at Treyarch / Activision (Call of Duty: Black Ops 6 Zombies)
July 1, 2022 - July 1, 2025
Design, implement and ship over 15 original quests, puzzles, gameplay features, and systems using in-house tools; develop and pitch original storylines; craft narrative plots and in-game text; collaborate across disciplines to integrate stories and content; lead proactive task management and maintain world lore consistency; iterate designs based on playtests and feedback; collaborate with Creative Director and writers to refine game content.
Design Director and Lead Producer at Worcester Polytechnic Institute (Aliens: The Board Game project)
January 1, 2021 - March 1, 2021
Led a project team, adapting the narrative of the movie Aliens into a board game within six weeks; designed and implemented unique systems and mechanics; created and refined cinematic content, character development, and gameplay flow; managed scope, deadlines, and budget; collaborated with Directors, Narrative Leads, and Writers to iterate and implement content; ensured cross-disciplinary alignment and internal consistency.
Associate Game Designer at Treyarch (Call of Duty: Black Ops 6 Zombies)
July 1, 2022 - July 1, 2025
Designed, implemented and shipped over 15 original quests, puzzles, gameplay features, and systems using in-house tools; developed and pitched original narrative ideas from prototype to live-service; built pivotal storylines and plot points; iterated on in-game text, dialogue and mission descriptions; collaborated across disciplines to integrate stories and lore; led playtests and implemented scripts, ensuring content met goals and deadlines.
Design Director and Lead Producer at Alien: The Board Game project, Worcester Polytechnic Institute
January 1, 2021 - March 1, 2021
Led a project team and adapted the film's narrative into a board game within six weeks; designed unique game systems and mechanics, highlighting the narrative and world view; oversaw scope, deadlines and budget while coordinating with directors, narrative leads, and writers; produced cinematic content and storyboards to align with IP.
Associate Game Designer at Treyarch / Call of Duty: Black Ops 6 Zombies
July 20, 2022 - July 20, 2025
Led design, implemented and shipped over 15 original quests, puzzles, gameplay features, and systems using in-house tools; developed and pitched original storylines to stakeholders; crafted pivotal narrative plots; collaborated with cross-disciplinary teams to integrate content; wrote and edited in-game text and dialogue; iterated designs with playtests to balance fun, comprehension, and function; maintained documentation and timelines for delivery.
Design Director and Lead Producer at Worcester Polytechnic Institute – The Board Game Project (Alien: The Board Game)
January 1, 2021 - March 1, 2021
Led design direction and lead production for adapting the film Alien into a board game; designed unique characters, cinematic narrative, and core mechanics; guided storytelling, world lore, and art direction; delivered a six-week prototype-to-live project; coordinated cross-disciplinary collaboration and feedback with designers and writers; ensured narrative consistency and gameplay alignment.
Associate Game Designer II at Treyarch
July 1, 2022 - July 1, 2025
Designed, implemented and shipped over 15 unique gameplay features, systems and quests for Call of Duty: Black Ops 6 Zombies; collaborated across disciplines to prototype and deliver compelling player experiences from start to finish; iterated on designs using data and feedback; authored and maintained design templates; led playtests and cross-disciplinary review to ensure alignment and quality.
Design Director and Producer at Worcester Polytechnic Institute
January 1, 2021 - March 1, 2021
Led a six-week project to design and produce an original board game, Alien: The Board Game; defined narrative, systems and mechanics, ran playtests, analyzed data, and iterated to improve player experience; produced design documentation and templates; coordinated cross-disciplinary collaboration and delivery.

Education

Master of Science in Interactive Media and Game Development at Worcester Polytechnic Institute
August 1, 2020 - May 1, 2022
BA in Interactive Media and Game Development at Worcester Polytechnic Institute
August 1, 2017 - May 1, 2021
BS in Psychology at Worcester Polytechnic Institute
August 1, 2018 - May 1, 2021
B.S. in Psychology at Worcester Polytechnic Institute
August 1, 2018 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education