I’m Andrei Cartera, a software engineer focused on C++ real-time audio systems and DSP, with hands-on experience building gameplay-integrated audio for Unreal Engine projects. I enjoy turning complex requirements into clean system logic—especially around concurrency, data processing, and reliable debugging—while collaborating closely with designers and teammates to ship features.
Lately I’ve been combining audio engineering with AI by training and experimenting with a time-domain audio transformer for raw waveform speech recognition. Across my game and research work, I like building custom tooling (like Unreal/Wwise plugins) and studying core engineering topics, from producer–consumer patterns to thread synchronization, so I can make audio and gameplay systems both responsive and maintainable.
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