I'm a seasoned game and backend developer who's powered projects at the world's top innovators - from Apple's HQ in Cupertino, to CERN in Geneva, and Harvard in Cambridge. I know firsthand what it takes to turn bold ideas into scalable, hit-the-ground-running successes. - Developed Kode Zero (shipped), a multiplayer cyberpunk arena shooter with 30+ average daily downloads and 5,100+ wishlists - Built core gameplay systems with Unreal Engine 5 (C++): replication, lag compensation, client-side prediction, gameplay mechanics, AI/NPC logic, lighting/shader optimization - Developed scalable backend APIs with Node.js, MongoDB, and AWS EC2; managed matchmaking and dedicated servers via AWS GameLift - UI/UX design using UMG and Slate along with interactive HUD elements - End-to-end development, including CI/CD, GitHub, QA, and live ops

Achille Nicoletti

I'm a seasoned game and backend developer who's powered projects at the world's top innovators - from Apple's HQ in Cupertino, to CERN in Geneva, and Harvard in Cambridge. I know firsthand what it takes to turn bold ideas into scalable, hit-the-ground-running successes. - Developed Kode Zero (shipped), a multiplayer cyberpunk arena shooter with 30+ average daily downloads and 5,100+ wishlists - Built core gameplay systems with Unreal Engine 5 (C++): replication, lag compensation, client-side prediction, gameplay mechanics, AI/NPC logic, lighting/shader optimization - Developed scalable backend APIs with Node.js, MongoDB, and AWS EC2; managed matchmaking and dedicated servers via AWS GameLift - UI/UX design using UMG and Slate along with interactive HUD elements - End-to-end development, including CI/CD, GitHub, QA, and live ops

Available to hire

I’m a seasoned game and backend developer who’s powered projects at the world’s top innovators - from Apple’s HQ in Cupertino, to CERN in Geneva, and Harvard in Cambridge. I know firsthand what it takes to turn bold ideas into scalable, hit-the-ground-running successes.

  • Developed Kode Zero (shipped), a multiplayer cyberpunk arena shooter with 30+ average daily downloads and 5,100+ wishlists
  • Built core gameplay systems with Unreal Engine 5 (C++): replication, lag compensation, client-side prediction, gameplay mechanics, AI/NPC logic, lighting/shader optimization
  • Developed scalable backend APIs with Node.js, MongoDB, and AWS EC2; managed matchmaking and dedicated servers via AWS GameLift
  • UI/UX design using UMG and Slate along with interactive HUD elements
  • End-to-end development, including CI/CD, GitHub, QA, and live ops
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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
French
Advanced
Italian
Advanced
Russian
Beginner

Work Experience

Co-Founder at Disruptive Labs
December 1, 2023 - Present
Co-founded a game-tech startup; built scalable backend APIs (Node.js, MongoDB, AWS EC2); led end-to-end Unreal Engine 5 development including replication, lag compensation, and client-side prediction; implemented UI/UX with UMG/Slate; managed matchmaking and dedicated servers on AWS GameLift; oversaw CI/CD, QA, and live ops; developed Python tooling for data-driven optimization and learning-enabled load-balancing concepts.
Senior Research Engineer at Eaton
January 1, 2021 - December 1, 2023
Led architecture behind algorithms for electric vehicle load balancing and charging systems (AWS Lambda); created Python tools to retrieve, analyze, and plot data; validated and designed control algorithms for AC/DC and DC/DC power converters.
Senior Fellow at CERN
January 1, 2018 - January 1, 2021
Led control systems group to develop data-driven optimization strategies for controlling particle trajectories with accelerator power converters; designed robust H∞ controllers for fast-pulsed power converters; developed Python API for data-driven controller optimization; implemented system identification and trained colleagues; commissioned multiple power-converter control systems.
Electrical Design Engineer II at Philips
May 1, 2011 - July 1, 2013
Designed motion control system for next-generation computed tomography products; built simulation models (MATLAB/Simulink) for multidomain dynamics; developed control algorithms using CoDeSys (IEC 61131-3); applied Six Sigma for process improvements; resolved voltage anomalies including spikes and EMC issues.
Mixed-Signal Engineer (Internship) at Apple
June 1, 2010 - September 1, 2010
Transistor-level feasibility study for mixed-signal systems; DAC/ADC designs for signal integrity; performed design verification towards formal design reviews.
Power Systems Engineer (Internship) at Philips
January 1, 2009 - August 1, 2009
Circuit analysis for CT system analog/digital interfaces; transformer failure analysis; MATLAB-based analysis of focal spot deflection; implemented harmonic filtering for power systems; developed mathematical models to determine G-forces for stochastic vibration.

Education

Ph.D in Electrical Engineering at Swiss Federal Institute of Technology (EPFL)
December 1, 2013 - December 1, 2017
M.S. in Electrical Engineering at Cleveland State University
September 1, 2011 - June 1, 2012
B.S. in Electrical Engineering (University Honors) at Cleveland State University
May 1, 2007 - May 1, 2011
B.E.E. in Electrical Engineering (University Honors) at Cleveland State University
May 1, 2007 - May 1, 2011

Qualifications

Six Sigma Green Belt Certificate
January 1, 2013 - December 12, 2025
Lean Certificate
January 1, 2013 - December 12, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education