Adam Mortimer
- Billericay, United Kingdom
- 11 projects
2D Concept Artist | Characters, Props & Environments I’m a 2D concept artist creating artwork for games, animation, and cinematic projects.
About
2D Concept Artist | Characters, Props & Environments
I’m a 2D concept artist creating artwork for games, animation, and cinematic projects. I specialize in character and prop design, with the ability to support environment concepts, developing both stylized and painterly visuals that translate smoothly into 2D and 3D production pipelines.
I focus on strong visual storytelling, making sure every design supports gameplay, narrative, and production needs while remaining clear and functional. I work efficiently to deliver accurate, production-ready concepts.
Outside of client work, I enjoy experimenting with a range of illustration styles, from playful and ink-inspired designs to highly detailed, painterly artwork. My goal is always to create concepts that inspire, communicate clearly, and spark imagination.
Core Tools
Photoshop · Procreate
Open to freelance projects, collaborations, and new opportunities. Always happy to help bring creative ideas to life.
- Joined September 2025
Industry experience
- Gaming
- Education
- Retail
- Non-Profit Organization
- Transportation & Logistics
- Real Estate & Construction
- Media & Entertainment
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Projects · 11
- Concept Artist
Work experience· 10 roles
Led the development of environment and prop concept art for a retro-style PC game, collaborating with a small team to secure project funding. Designed and refined visual assets supporting the game's unique atmosphere and story, ensuring high-quality and consistent aesthetics. Acted as the lead artist, aligning designs with gameplay mechanics and audience preferences, facilitating seamless team collaboration.
Led the development of environment and prop concept art for a retro-style PC game, collaborating closely with a small team to secure project funding. Designed and refined visual assets that supported the game’s unique atmosphere and story, ensuring high-quality and consistent aesthetics. Acted as the lead artist, aligning designs with gameplay mechanics and audience preferences, and facilitating seamless team collaboration.
Delivered automotive parts to local garages, consistently meeting schedules and maintaining professional customer interactions. Handled payments and represented the company professionally, ensuring high service standards and customer satisfaction.
Education· 8
Certifications and awards
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